this post was submitted on 21 Feb 2025
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[–] 2ugly2live@lemmy.world 8 points 7 hours ago

I blame Forensic Files.

[–] andros_rex@lemmy.world 17 points 12 hours ago* (last edited 12 hours ago)

The best true crime podcast will always be Criminal. Very little sex/murder, more like a This American Life for crime.

I think in part it’s hyper vigilance and some bits of “Just World” falllacy. When you are raised female, you’re constantly taught shit like always keeping a key ready between your knuckles when you’re walking outside at night, or where best to kick someone, or the debates on whether to shout “help” or something else - to be female is to be taught you are in danger. My mom was fucked up but the shit where she would obsessively show me where all the sex criminals in our neighborhood were wasn’t maybe that unusual.

The “Just World” aspect is maybe if you learn enough you can protect yourself. Listen to enough true crime podcasts and you’ll crack the pattern and protect yourself. Look at all the weird women on Facebook who post about their “close calls” with human trafficking - or even how police departments will feed into that shit.

Then perhaps a more complicated aspect - the most awful crimes are committed by those closest to us. Stranger danger is very appealing as an alternative.

[–] besmtt@lemmy.world 36 points 18 hours ago (3 children)

Do any true crime shows share profits with the victims they base their shows on?

[–] Rubanski@lemm.ee 3 points 1 hour ago

No. That's the true crime

[–] roguetrick@lemmy.world 20 points 12 hours ago

The true exploitation is profiting off the proletarian murderers labor.

[–] Beardsley@lemmy.world 104 points 22 hours ago (4 children)

My wife does this, sleeps to forensic files every single night. But I describe one gore murder from a horror film and she starts gagging. I just don't understand.

[–] danc4498@lemmy.world 15 points 15 hours ago

They want them dead, not dying.

[–] Broadfern@lemmy.world 91 points 21 hours ago* (last edited 21 hours ago) (2 children)

I know you’re mostly joking but from what I understand it’s this:

True crime: tries to answer the “why” and there’s the invisible carrot of “justice” that you hope to get in the end. Unsolved mysteries leave you with a crack itch of thinking you can “figure it out,” like a puzzle.

Gore horror: no “why,” no “justice,” no puzzle, just a brutal description of human suffering. There’s no closure.

That’s just my hypothesis though ¯\(ツ)

[–] Xttweaponttx@sh.itjust.works 8 points 18 hours ago

This is the best explanation of this type of content I have seen!! Totally makes sense!

[–] Lemminary@lemmy.world 13 points 21 hours ago
[–] The_v@lemmy.world 71 points 22 hours ago (1 children)

That's easy:

True crime: she is educating herself to murder you.

Gagging over the gore: the main reason your still breathing.

[–] Beardsley@lemmy.world 9 points 12 hours ago

Okay, I'm fucking dead at this LMAOOO

[–] stupidcasey@lemmy.world -4 points 20 hours ago

Maybe It's her and all women's Dark Inner psyche trying to get out and expose the inner psychopath but talking about it openly is triggering her natural instinct to repress it.

Try being a complete and total psycho, her inner demons should respond well to that, if she doesn't like it that's just her trying to repress it you have to really make her believe you are a psychopath woman love that.

[–] Jimmycakes@lemmy.world 7 points 19 hours ago (1 children)

Anyone can like true crime

[–] UprisingVoltage@feddit.it 42 points 17 hours ago (2 children)

Absolutely, just like anyone can like makeup and fashion.

In my experience, those are interests shared more between women than men, just like videogames, cars and motorbikes and sports are more commonly appreciated by men.

I think that's the premise of the comic, with no intention of being discriminatory.

[–] HK65@sopuli.xyz 7 points 9 hours ago (1 children)

Aree, though I've seen studies that videogames are closer to 50:50 now than ever. Mostly mobile gaming balancing it out, with more casual availability.

Also I imagine stuff like Sims always had more girls getting into it than boys

[–] vaultdweller013@sh.itjust.works 9 points 7 hours ago (4 children)

The one opinion I still firmly hold from my Gamergate phase is that we really need to come up with a term to seperate casual gaming on a cellphone and gaming on damned near everything else. Mostly because it feels like data manipulation to lump mobile gaming with everything else since the overlap between someone who builds a PC and plays say Stellaris, Tyranny, and Ready or not is entirely different from my grandmother playing solitaire on her phone.

[–] andros_rex@lemmy.world 2 points 1 hour ago (1 children)

That kind of categorization just seems to lead to a kind of elitism. (Victoria 2 players are of course the most elite gamers)

I think it’s time to recognize that “video game” is a medium. Being a “gamer” is the same as being a “reader” or “someone who likes watching movies.” Specifying genre is what might make things more clear.

Like I’m a “gamer” that plays mostly obscure indie art games, isometric CRPGs, Bethesda RPGs, and will try an FPS/adventure game if the story looks compelling enough. I’m not the same kind of “gamer” as someone who plays the Ubisoft releases, or sports games, or hero shooters.

Like ultimately all of this is shit we do for fun - why do we need to categorize and judge people?

[–] vaultdweller013@sh.itjust.works 1 points 59 minutes ago

As someone who loves Victoria 2 I hope you have a very 5th German-French war over Alase-lorane. But joking aside my point is about culture and markets.

Anyways my point is that data around gaming and more specifically the use of data towards social causes can be problematic. Lots if not most folks within the gaming cultural sphere generally consider phone gaming to be lesser, now if thats true or not can and will be debated. What does matter is applying that data to the broader gaming cultyre and community, like I said in a different commment some 55 year old woman who only plays bejeweled on her phone isnt much of a factor and should be excluded to the best ability when it comes to say talking about harrassment of women in online games or communities.

Like I said I was well within the Gamergate bullshit, I watch sargon of akkad damned near everyday. I know how these chuds think and one of the things they like to do is nitpick data rather than address the point. So id rather break the data down to a fine enough point so we can better reflect the reality that the average person within a sphere may accept.

Also I would love to break it down by genre even, but like I said this is very specific to better control certain variables. Id actually would prefer to break it down to genre but I suspect that is borderline untenable, and its not like we can use an example game since then ya get games like New Vegas where im convinced half the community is either Trans, Autistic, or Trans and Autistic which would muddy the waters for RPGs as a whole.

[–] scratchee@feddit.uk 1 points 2 hours ago (2 children)

I agree there’s a big difference between casual games and… “advanced” games.

But splitting by platform is a bad way to do that. Xcom2, Rome total war, alien isolation. The full version of all those games is on mobile, none of them are even remotely “casual”.

Touch input can limit the kinds of games that play well, twitch shooters will probably never be great on mobile, but advanced strategy games are perfectly suited for mobile.

[–] vaultdweller013@sh.itjust.works 4 points 2 hours ago (1 children)

My point isnt that you cant have those games. My point is that Phone gaming is largely disconnected both in market and culture. Just because you get the occasional game that started on more traditional systems doesnt mean the two markets are interacting on any meaningful level let alone cultural.

These games are novelties more than anything else and are not reflective of the wider phone gaming market. Just like how idle games are largely novelties on the PC market. Like I said splitting them by system is the only practical way of filtering out and refining the data. Because even with your examples those games particularly reflect the communities around them.

My point is around culture and market, not playability.

[–] scratchee@feddit.uk 1 points 1 hour ago

I agree there’s a distinction between the 2 markets. I’d place it more on the style of monetisation than anything else, but I’ll admit there’s a difference.

But I still think using the platform to distinguish them is unhelpful, phones aren’t going anywhere, they'll grow as a market and slowly absorb parts of the console and pc markets, so either the non-casual phone games industry needs to grow, or casual games will be the only games left. I think it’s fair to say that phones are currently infested with low effort casual games with awful monetisation strategies, but they don’t have to be, and quality games do exist on the platform and do have a following, my hope is that continues to grow and finds a niche on the platform, so hopefully you see why I dislike defining the platform as casual with “novelties”

[–] faythofdragons@slrpnk.net 1 points 2 hours ago

If we can get people to agree on what "casual" gaming means. I've run into people that thought the Civ games were casual, and I don't think of them as casual, for example.

[–] UprisingVoltage@feddit.it 2 points 4 hours ago

Yeah, it's not a matter of being elitists, it's just a different thing altogether

[–] brsrklf@jlai.lu 4 points 6 hours ago* (last edited 6 hours ago) (1 children)

Where do you draw the line?

I passed the Balatro virus to my mother, she plays on a tablet. Is Balatro casual?

[–] vaultdweller013@sh.itjust.works 2 points 5 hours ago (1 children)

Kinda, Balatro is still largely a more traditional card game which couldve come out just as easily 30 years ago at least from a mechanical perspective. I feel like the easiest way is just to cut out a seperate area for phone games since theres minimal market overlap with consoles and PCs. Like ive only met one dude who seriously gamed on a "phone" and a PC, the phone was a Frankenstein monster that shared more DNA with a Steam deck but ill count it. Also most good phone games are either ports from more traditional formats or puzzle games of some type, I cant think of many phone games that jumped over to PC and console.

My point is that its not necessarily a difference in mechanics or even complexity but moreso one of market and culture.

[–] brsrklf@jlai.lu 5 points 4 hours ago* (last edited 4 hours ago) (1 children)

Kinda, Balatro is still largely a more traditional card game which couldve come out just as easily 30 years ago at least from a mechanical perspective

Yeah, that part feels irrelevant to me. Sid Meier's Civilization VII just launched.

And really, Balatro has as much to do with Slay the Spire and other deckbuilders as traditional card games.

I don't understand separating puzzle games from gaming, either. Tetris was a huge part of why the Gameboy became a thing, and it keeps being more or less reinvented today. Back then, someone playing Tetris or even just chess on a computer was playing video games, period. And that was almost enough to call them nerds. That was "only" 40 years ago, compare that with any other medium.

What I am saying, is that this separation is blurry. Also look at the vast majority of games on any current platform, including Steam, and tell me it's not full of poorly made barely interactive piece of shit on the level of the worst phone "games".

[–] vaultdweller013@sh.itjust.works 2 points 3 hours ago

The problem is that phone games seem either unwilling or incapable of evolving past puzzle games. Within 10 years of the gameboys release ya had simple rpgs like pokemon let alone platformers and other genre. Combine that with the minimal overlap in games between phones and consoles/PC and ya get two notably different groupings.

Like I said this is an issue of culture and markets, slop will always exist in the entertainment industy just look at books. No the problem is how folks are interacting with them and how the market changes and grows. Note in 1998 id have seperated out different consoles from eachother let alone PC from console, but the market overlap is practically a circle now. Both because they had different markets and the fact that the types of games reflected how folks were interacting with the medium MGS, Super Mario 64, and Daggerfall probably had minimal overlap for example.

Plus I aint denying that phone games are games, my point is that grouping them up with more traditional game mediums can be misleading. If we're talking about women in gaming culture and their prevalence as a whole for example I dont really think Sharon the 55 year old nurse in Loma Linda California really factors in just because she plays bejeweled on her phone. Alice from Ipswich England who is actively doing an inbreeding contest in CK3 with her friends may actually be a factor.

My point is for data and how to best interpret it, not what counts as a whole. Seperating things out by market interconnection is probably the cleanest way of doing things. And Phone gaming is practically an independent market.

[–] thedirtyknapkin@lemmy.world 2 points 12 hours ago* (last edited 12 hours ago)

agreed, though i don't necessarily think animals has a large gender bias.

maybe fuzzy cute animals do, but just appreciated and liking animals and nature docs is pretty gender neutral in my experience.

though i haven't exactly looked up data on that...