this post was submitted on 07 Aug 2025
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The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process.

I remember burning out on games because the cheats made them really fun in the short term, but afterward playing normally felt like agony.

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[–] RymrgandsDaughter@lemmy.world 3 points 6 days ago (1 children)

Me and Dk 64 but that game had so many little secrets that I got annoyed with trying to find them all. πŸ˜’

[–] Tuuktuuk@sopuli.xyz 2 points 6 days ago* (last edited 6 days ago)

I hereby retroactively grant you a permission for committing the following action:

  • Searching for secrets in a video game with an exceptionally large heaplet of secrets and then, after having shown general skill and interest in committing to said action, seeking appropriate help for completing your task, including in the form of perusing a walkthrough.

I commend you for your engangement in achieving the best possible result in the process of donkeying the kong.

[–] A_Union_of_Kobolds@lemmy.world 74 points 1 week ago (3 children)

Im playing a bunch of soulslikes for the first time now. You gotta exhaust everything you can think of, then check a walkthrough just for the hint youre missing.

The process is the fun part. Looking it up is just a way to minimize frustration because you can't find the goddamn ladder.

In other words im with you

[–] prole@lemmy.blahaj.zone 1 points 6 days ago (1 children)

I dunno, I feel like I wouldn't use a walkthrough on souls like games until the second play through. Part of the fun is the discovery, and its fine if you miss shit the first time.

I just mean when youre banging your head against the wall and need a hint where to go. I do this less and less now though, I've still only beaten one of them.

I agree and don't typically worry so much about getting 100% in games, if i miss something that's on me and fine.

[–] PlantJam@lemmy.world 25 points 1 week ago (5 children)

I think souls likes are just not for me. I just want a cool story told in a relatively linear fashion. I'd take a linear 15 hour game over an open world 150+ hour game any day.

[–] M137@lemmy.world 1 points 6 days ago

That's not just Souls-likes though. And only Elden Ring is really open world in that way (I think, haven't played much of any of them). What you're meaning is that open world games aren't for you, which is a lot more games than just Souls-likes.
I generally love open-world games, but really don't like any of the Souls or Souls-like games. The whole thing of always being so focused on the enemy, having to time dodges and parries just isn't how my brain works, and I lose interest and/or give up very quickly. I have no issue with hard games, but I feel a lot of people who love those kinds of games have some kind of masochistic trait that makes them keep exposing themselves to the shit those games drag you through. I don't get super happy or feel like I've overcome something big with these kinds of challenges, it's just "fucking fuck, it's finally dead, I feel like shit and have used up all my consumables, that was not fun in any way. I need to go do something else because I almost had a panic attack from all this crap". The story just ends up not mattering because there's always this burden of forcing yourself to get past every millimetre of the game. I love really hard puzzles though, and stuff like platforming and so on, almost anything except that very Souls-specific soul crushing style.

[–] A_Union_of_Kobolds@lemmy.world 28 points 1 week ago (25 children)

Most of em are pretty linear, really. Elden Ring is the exception. But like Bloodborne for instance, youre gonna go pretty much in the same order till you have to return to earlier areas to finish stuff. You've gotta explore a lot though.

Not trying to be like "LOVE THE THING THAT I LOVE DAMN YOU", theyre totally not for everyone.

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[–] RunawayFixer@lemmy.world 61 points 1 week ago (3 children)

I have to force myself to not fall into the trap of trying to play a "perfect" game and instead to just let happen, what happens. Blundering through content and accepting temporary setbacks is more fun than following guides or save scumming.

But it also depends on game design:
With bg3 I missed a one of a kind item in act 1, a staple dnd item (ring of protection) that I was locked out off because I did quests in the "wrong" order. that gave me some anxiety, after which I started checking the wiki page before starting a new zone, which eventually sucked the fun out of the game, after which I abandoned my first playthrough.

And then I found a mod that randomizes all loot, so I can just let happen again what happens, without that anxiety of losing access to unique loot because of game design.

[–] Djehngo@lemmy.world 21 points 1 week ago

I also fall into this trap semi regularly, a happy medium I have found is a missable items guide that doesn't tell you how to play or where to go but it does tell you "make sure you get item X before going to place Y as that's your last chance"

It means I can be happy to play sub optimally knowing that if I really want I can go back and collect anything I missed later.

This has been quite good for Clair obscur

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[–] bridgeenjoyer@sh.itjust.works 31 points 1 week ago (3 children)

BRO this is literally normal life now. No one wants to figure anything out. Its why I hate llms. Breeds laziness like never before

[–] Ephera@lemmy.ml 22 points 1 week ago

Man, I was recently working with another senior. The guy has been in this job like ten years longer than me. And to be fair, we were working with a language that he isn't familiar with, but I had a problem which wasn't language-specific (basically, I had a user-provided timestamp and needed to guesstimate whether that's winter or summer time).

And yeah, his first thought was to ask ChatGPT. On some level, it is a wrapper around Bing and I did a web search, too, so sure, let's do another web search in case I missed anything.

But ol' Chappity G spat out the same solution attempt, which I had also found initially, which wasn't actually applicable there. So, we told it what the problem with that was, and it generated another attempt, which didn't cover edge cases. The next time around, it generated a solution which used an entirely different time library. And so on.

The guy was absorbed for ten minutes trying to explain to the Magic 8 Ball what our problem was precisely and why its solution attempts were bad.

I'm not saying ChatGPT should've been able to solve this problem. Date/time handling is one of the hardest computer science problems.
It was more just that he was constantly pulling the slot machine, hoping it would suddenly spit out the perfect solution, when even just five seconds of independent thinking should've made him realize that there is no easily web-searchable solution and the spicy autocomplete cannot do the reasoning to come up with a solution of its own.

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[–] Blackmist@feddit.uk 28 points 1 week ago (1 children)

If you want to speedrun Idiocracy, an overreliance on AI seems a good way to get there.

Brawndo has what plants crave.

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[–] BigBananaDealer@lemmy.world 25 points 1 week ago (6 children)

it was so hard for me to play grim fandago without looking up the answers but i did it! 10 hours later and lots of critical thinking and i finally solved the first puzzle!

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[–] FanciestPants@lemmy.world 22 points 1 week ago

OP attacks every subscriber to Nintendo Power magazine. It's super effective.

[–] Valmond@lemmy.world 22 points 1 week ago (2 children)

We were so bored back in the day we spent hours, days, months finding out how to get by stupid things in point&click games, it was better than not playing them but it was also not like the best time ever either.

I don't know if we "got smarter" by it really.

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