this post was submitted on 07 Aug 2025
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The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process.

I remember burning out on games because the cheats made them really fun in the short term, but afterward playing normally felt like agony.

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[–] bizarroland@fedia.io 5 points 1 week ago (2 children)

Counterpoint, like, I can draw things, but I can't draw people, but I have used AI to generate pictures of people that I can then trace to learn how to draw people, and because it's a new person, and it's something I'm in control of, I feel more encouraged to fire up Krita and work on my drawing.

I still suck, don't get me wrong, but I have done more artwork since having access to AI art tools than I did for several years prior to that.

There's just something about having an idea of knowing what the finished output is supposed to look like that helps me figure out how to draw what I'm supposed to draw.

And eventually I will be fully drawing my own stuff from scratch, thanks to using AI as a self-learning tool.

I think that's more than a fair point. AI is a tool, and I'm personally (tentatively) optimistic about what it will be capable of helping us with.

I think the distinction to be made in this case is when the use of a tool undermines the desired experience without us realizing it.

Like "I want to enjoy playing this game." > (uses cheats for a little bit) > "Now I don't enjoy playing it normally anymore."

Or "I want to be able to think critically." > (consults AI for everything) > "Now I have a hard time reasoning on my own."

[–] bluecat_OwO@lemmy.world 2 points 1 week ago

This argument says,"I use a tool as a tool." Which is valid, using a tool as crutch when you don't need one is wrong.

Like I sell AI art as a business.

[–] otacon239@lemmy.world 5 points 1 week ago* (last edited 1 week ago)

I played with cheats almost all the time when I was a kid, but I was rarely doing it for difficulty reasons. I just got used to the idea early on of game engines just being digital sandboxes and loved seeing how far I could push things.

I don’t really understand using cheats as a difficulty bypass unless you’re there just to get the story/explore.

I use ChatGPT similarly. If I want to explore an idea without consequence, I can use it to brainstorm, but it’s not going to be how I lay out an entire project.

[–] andros_rex@lemmy.world 5 points 1 week ago

I wish there were more options for “hints” instead of just giving you the walkthrough. I keep getting stuck in Subnautica, but I don’t want to just make a beeline to where I need to be.

Cheating always made games boring for me. I remember doing a cheat in Harvest Moon: A Wonderful Life to get all items, and it just evaporated any fun I had.

The best balance was a GameFAQs I printed out for Morrowind that just covered the first handful of quests of the game. Gave me tips for class and race selection, and just enough guidance to get my bearings.

[–] Goretantath@lemmy.world 5 points 1 week ago (1 children)

Weird, I love problem solving. Its why im so upset with people complaining about computers when all they have to do is tinker with them or google about it. Walkthroughs are for when you need it, if you have an urge to use the walkthrough only instead of actually playing the game, then thats a you problem.

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[–] Ethalis@jlai.lu 5 points 1 week ago

I've fallen into this exact trap when I played the HD remaster of Suikoden 1&2 a few months ago. The games still hold up pretty well but are a bit too dated to my taste to have more than a single playthrough, so I followed guides to get the perfect ending, which involves recruiting all 108 characters into your army.

At first I was just looking at a very light guide that told me which characters were missable and approximately when to get them. Then I got impatient and looked up their location and recruitment conditions. And then I ended up following a complete walkthrough step by step to make sure I wasn't making any mistake.

That completely took the fun out of the games and I burnt out halfway through the second one.

[–] NigelFrobisher@aussie.zone 4 points 1 week ago

Beneath A Steel Sky has a help system now you can refer to, and I ended up using it a fair bit. The solutions often just pissed me off though, as they rely on you remembering a one-off bit of dialogue you saw (or skipped) days ago in real time. or were just nonsense.

When I walk around the floor at work now I often see other devs on their phones while they wait for the AI to do stuff. People are getting disengaged are forgetting skills already - this is unsustainable.

[–] JigglypuffSeenFromAbove@lemmy.world 4 points 1 week ago (1 children)

I decided to use GPT to help me with gaming, specifically when I had little to no clue what to do or where to go.

What I did was write instructions in my prompt, asking it not to be too specific and not to give me a straight answer. Sometimes, I even asked it to be intentionally cryptic. That way, I could still make progress without ruining the fun, since the vague hints still left room for me to figure things out on my own.

[–] capuccino@lemmy.world 6 points 1 week ago (2 children)

Basically you ignored out all the hints the game gave you, and asked Chat-GPT for it instead.

..., specifically when I had little to no clue what to do or where to go.

I think you missed that part of my comment.

[–] BuboScandiacus@mander.xyz 2 points 1 week ago* (last edited 1 week ago)

Some games are just bad at it sometimes.

[–] RymrgandsDaughter@lemmy.world 3 points 1 week ago (1 children)

Me and Dk 64 but that game had so many little secrets that I got annoyed with trying to find them all. 😒

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[–] Lucky_777@lemmy.world 2 points 1 week ago

Mods. Mod the games you want to beat. Then you get a smooth experience without looking shit up.

Console is a Google search, though.

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