Freelancer is still the best of its genre, IMO.
It's abandonware, so you can download it for free, and the community has released a ton of mods over the years.
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Freelancer is still the best of its genre, IMO.
It's abandonware, so you can download it for free, and the community has released a ton of mods over the years.
Oh no, mods.... If it's anything like skyrim I'll spend more time messing around with mods than playing the game... But a bit of reading suggests that just the HD mod is a good choice for a 1st time playthru?
I've never played them myself, but I've seen some mods that completely overhaul the game.
That being said, I would recommend playing the vanilla experience first, with an HD mod if you'd like.
but the combat is a bit too hard for me
I haven't really played since I was at most a teen so maybe the later battles aren't actually as hard as I remember, but if this is a bottleneck then OP may find later sections of the game's main story frustrating. I think the game itself is a good vibe fit and has broadly aged well, but something to keep in mind for OP!
NO Mans Sky. You can dogfight space pirates. I need to spin the game up again now that custom ships are a thing.
The custom interiors and crew based stuff is really interesting and I want to see it as a light no fire testbed if nothing else after they said it was the same core tech as their ocean faring ships.
Unless they did a proper rework of space combat, it'll get old fast, just like ground combat. I also remember you could pile up dozens of "Kill space pirate Whoever" from several systems, travel super far away so that you could reset the quests, reset said quests, then manage to complete ALL of them by killing only one target
Star Wars Squadrons is pretty good fun.
This was the first thing that came to mind when I saw the Tie Fighter mention. Though OP mentioned not having a joystick and I don’t have direct experience playing on controller so YYMV.
The single player campaign is short but fun and very nostalgic for enjoyers of the X-Wing/Tie Fighter era of games!
The online (if anyone even still plays) is anything but casual so I don’t necessarily recommend that unless you are super invested in it.
Everspace 2 is a blast(er). The combat is pretty arcadey but has some decent crafting and upgrading mechanics to it
Came here to say this!
I am not into crafting or upgrading at all, but the story, quests and simple but cool-looking combat kept me on it more than I am willing to admit.
Just be sure to take the second one, as the first one is a completely different type of game.
If you want bigger ships than fighters:
Rebel Galaxy(its completely different compared to RG Outlaw) - big ships, can hire a single mercenary, combat for you happens in 2D and its more of naval style with broadsides and automated turrets.
Between the Stars - you have a spaceship with a crew and can also hire 2 more ships to help you out(once you gear them), game got plenty of quests with some puzzles to boat, "ground combat" which is using dice(or can be disabled completely) and space combat takes a bit to get used to.
+1 for Rebel Galaxy.
It came out a few years ago but it's still a really good game that I'll pick up every now and then. The combat is surprisingly good for a space game that's on a 2d plane.
Completely offline which is nice also.
I haven't played it in years, but I have fond memories of FreeSpace 2 and its open source community version. A quick search turned this up.
There was also a Babylon 5 mod for Free Space 2
I like x4. It's kind of like Elite Dangerous but the flight mechanics are a little easier and you can command much larger ships and hire NPC pilots and build fleets.
In increasing order of casualness I recommend: Elite Dangerous->X3/X4->Everspace/Everspace 2-> No Man's Sky.
Everspace 2 is a spiritual successor to Freelancer, so probably your best bet ( Everspace 1 is more roguelike, but holds up nicely ). Speaking of Freelancer, I hear the game is still alive and has a vibrant community around it.
If you ever want to revisit Elite shoot me a message, I may help you with starting up. They say Elite doesn't have a learning curve but a cliff, so help is usually needed. Luckily the game has the most welcoming and helpful community I've seen in/around a video game.
Other than these, there's Chorus, but I haven't played that one and it seems more story driven than open-ended.
If you don't mind a bit of a grindy ARPG aspect to it and REALLY annoying progression for traversal? Everspace 2 is probably THE best space combat in a modern release... which is sad but it is still actually really good and has some great set pieces. It is basically Freelancer 2, if that helps. If you just want shooty shooty boom boom then the original Everspace may be a better fit but... there is a reason so many of us slept on 2 after trying to like 1.
If you want something that is basically a love letter to Privateer? Rebel Galaxy Outlaw. I personally don't vibe with it but I think that is because it is too close to what I expect to be using a HOTAS with (it is very much a gamepad/m+kb game) and the "vibes" of the Rebel Galaxy series are more "space redneck" than "space western".
I have yet to actually get around to it (just been, what, eight or nine years now?) but I hear that some of the player origins in X4 are really good for getting into combat. I sincerely doubt that because the X series has always had REALLY good combat... broken up by 10 hours of trading so you can afford repairs and the missiles you use. But worth a look.
If you don't mind getting out of a fighter and into a corvette or even a capital ship?
I REALLY like Cosmoteer but it is pretty grindy to start with. Space Pirates and Zombies, shitty acronym aside, has much better onboarding and similar gameplay but also much less control or a sense of "this is mine".
And it is a love it or hate it kind of pseudo-series (really more like major functionality patches sold as a sequel) but check out Battlefleet Gothic Armada 2. You control capital ships in the 40k universe and Tindalos very much understood the assignment Just understand that 40k doesn't pretend that space combat is anything other than romanticized WW1 naval fleet combat and it really feels like you are controlling ships of the line as it were.
Try out Star Conflict https://store.steampowered.com/app/212070/Star_Conflict/
It has the following gameplay types that you can switch to and play as long as you like:
The game studio, Gaijin, is Russian-based and has a tank game War Thunder (infamous for real-world military leaks) and a vehicular combat game called Crossout, though I've never played them.
Anyway Star Conflict is free-to-play, pay-to-win (PvP), but if you play the PvE and open space parts you don't need to invest any money to have fun. You can stick to the lower ship tiers for casual gaming, and switch between fighting styles and ship roles easily. You can pilot blazing-fast interceptors, balanced mid-size fighters, heavy-hitting frigates, or super-slow but massive destroyers, and customize each one with a huge selection of weapon types, shields, and auxillary syatems. The underlying fighting principle is kinda like rock-paper-scissors-lizard-Spock, so an interceptor can easily solo a destroyer, a destroyer can take out a group of frigates, frigates outpower fighters, fighters hunt interceptors, etc. And the same goes for weapons and shields too, with thermal, EM, and kinetic types and their shield counterparts. If you venture into a space region infested with pirates who use kinetic weapons and thermal shields, then equip your ship with weapons of the opposite type of their shields to maximize damage, and equip shields of the same type as their weapons to minimize damage.
Anyway go try it out and let me know what you think!
If you want something a bit closer to Starfox, rather than an all-range flight arena, try Rogue Flight. It definitely evokes the power fantasy feeling, living up the classic arcade trope of "one ship being readied on a mission to save humanity". There's some very big-name voice actor work in it, as well.
Another good game for the "power fantasy" trope, though it's a bit more outside the target, is Ace Combat 7. Or, perhaps any games in the series, but this one is pretty accessible. The combat is close to what you'd get in X-Wing/Tie-Fighter, but with fighter planes. It breaks from realism a little bit where needed to make the stunts fun. And, the story very much orients around the silent player character being "scary tough" in a fight, to the point enemy fighters are retreating just from seeing your wing markings.
+1 for Rebal Galaxy
everspace 2 should scratch that itch
Everspace 2 might be what you're looking for. It's fighter piloting and npt battleship style combat bit it's one of the closest feels I had to what Xwing vs Tie Fighter was back in the day. You can drift and swap end for end just like XvT.
You might also like the spaceship portions of Star Wars Outlaws. I've been having fun in there, too.
For a game that's themed as space battles and isn't an action game, check out Cobalt Core. It's a deckbuilding adventure about a space crew trying to escape from a time loop. The characters and story moments are fun and combat is like a turn-based puzzle of trying to position the ship to line up with enemy weak spots or to dodge missile barrages.
If you're into Babylon 5, there's actually a game called Babylon 5: I've Found Her that captures the spirit of the fighter combat pretty well IMO. Might be worth checking out!
Wow! Didn't know about that, thanks!!
Everspace is very cool - it's a rouge like where you upgrade your ship as you progress with very unique skills and different branches.
I'm also in love with Cosmoteer - 2D game where you can build, rebuild, salvage enemy ships, eventually create a small fleet and experiment a lot with different designs.
There's a new game in early access called "Jump Space" that has been pretty fun so far. You can play it solo but is more fun with others, as you work as a crew with roles such as pilot, gunner, engineering etc.
It's published in EA, that is Early Access. Not by EA, the company.
Thanks for the correction
Random question about Jump Space. Is it like Sea of Thieves or Void Crew where it's kind of only fun if you're playing with actual friends and everyone is on mic and isn't very functional if you're matching up with randoms?
Been keeping an eye on this game, but have also come to realize that while I like the idea of games like SoT or Void Crew I don't actually like playing them cuz I don't like games that require that level of coordination with randoms who don't know exactly what to do.
To be clear, I'm obsessed with coop games like Deep Rock Galactic and the new Mycopunk. And I've spent decades waiting for that perfect space shooter that transitions from ship combat to ground combat. But the bottom line is I'll always be matching up with randoms and if this isn't that kind of game then I'm gonna sit this one out.
Yes I think it would be frustrating if you are playing with random people. Learning is part of the gameplay so experienced players will have to teach / direct new players. For example, my group died multiple times when we had to deal with radiation just because we didn't know what to do with irradiated material.
On mic is absolutely a requirement as coordination is a major emphasis. Granted the game is still in active development. But from what I've heard, the new features will require even more teamwork and coordination.
I.e. you can have fire on one side of the ship and radiation on the other, whilst in the middle of a dogfight. These elements are scaled to the size of your party and difficulty level though. If you play solo, you have an onboard bot that helps and you don't have to juggle as much.
Thanks for the info. Exactly what I needed.
You might want to check out Chorus, it's on sale super cheap on GOG right now. It's an action game with some levels on foot and others in space.
An honorable mention is Star Wars Battlefront 2 (classic) - maybe not exactly what you want, but it has space combat where most of the action is with ship dogfights, where you can also attack the opposing capital ship and disable its core systems to win the match. The whole single player game ensures you'll get one hell of a power fantasy as the ace/hero, even on harder difficulties.
Ooh Chorus is a good suggestion, it reminded me of Everspace when I played it, which is why also recommended Everspace 2 elsewhere.
Might be old now but Freelancer?
It has a campaign but there is also free play.
The X series (X3 and X4 in particular) might be fun. Very sandboxy. The late-game turns into more of a management game than a 'fly around blasting stuff' game, but you don't have to go that route if you don't want to.
Even though it's an old game, Tachyon The Fringe is a great space shooter, it's available on GOG and well worth it.
FTL
I'm a very casual gamer, and not looking for an mmo, or anything particularly challenging.
Putting aside anything else, I doubt FTL meets the requirements just because it's firmly on the hard side of things. Might be a good suggestion to check out for some others reading the thread though!
X4 foundations is a space shooter sandbox, with empire building, diplomacy and all what you can expect from a space game.
A lot of different ships and loadouts.
Not sure I’d describe that spreadsheet simulator as casual lol
FTL and star command come to mind.
Isn't FTL more of a base (ship) builder than a space dogfight type game?
No mention of Starlancer? It kinda flew under the radar but had a nice setting and good controls.
star trek online, i never gotten used to liking the game, eventhough i dont play it, but trek fans do. it doesnt jive with me, eventhough i like the franchise. probably not for the casual gamer, as it seems pretty complex.
maybe elite dangerous?
Very cool, very indie game where you explore a solar system, and the Newtonian-style dog fights are wicked awesome. But it's also got boarding ships, and realtime atmospheric entry.
It's one single developer creating it, and it's been 2 years since the last update, but there is a recent post saying a new one's coming.