this post was submitted on 20 Oct 2025
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[–] Nikls94@lemmy.world 4 points 1 day ago

I think it’s finally time to upgrade my 2013 gaming PC that still runs games decently well

[–] missingno@fedia.io 178 points 3 days ago (9 children)

I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding.

[–] its_kim_love@lemmy.blahaj.zone 72 points 3 days ago (1 children)

Generally games where people had fun making them feel better to play.

[–] Ephera@lemmy.ml 10 points 3 days ago

Yeah, for me it's not even just the creative freedom, but an actual fuzzy feeling that me and the devs are having fun together. Open-source games also hold a special place in my heart for that reason, no matter how scrungy they are.

[–] frongt@lemmy.zip 20 points 3 days ago (1 children)

But most importantly, more fun!

[–] Ephera@lemmy.ml 6 points 3 days ago

Yeah, I might be showing my age, but my interpretation of "a better game" was right away "a more fun game", which got followed up with the thought: Did it make them more fun?

I feel like we had fun figured out pretty well in the last century already. And in many ways, the higher specs are used to add realism and storytelling, which I know many people enjoy in their own way, but they're often at odds with fun, or at least sit between the fun parts of a game.

Like, man, I watched a video of the newest Pokémon game and they played for more than an hour before the tutorial + plot exposition was over. Practically no fun occurred in that first hour.
Just imagine putting coins into an arcade cabinet and the first hour is an utter waste of time. You'd ask for your money back.

[–] Ugurcan@lemmy.world 3 points 2 days ago

Hey come play Bannerlord sometime!

[–] Lost_My_Mind@lemmy.world 11 points 3 days ago (1 children)

Have you heard of stardew valley? Made by one guy, 16 bit sprite pixelart, although he does still work his ass off.

Two outta three ain't bad, right?

TBF, the dude has made millions off the game, and he doesn't make the updates paid dlc. He just keeps adding to SDV because he loves it

[–] SilverCode@lemmy.ml 4 points 2 days ago (2 children)

I would love to buy a game at a reasonable price that I actually have a chance of finishing in a weekend, or maybe one marathon session. A game with a great story and good gameplay that isn't drawn out over 30 hours.

As for graphics, I'm quite happy if they drop all the shiny new bullshit that you have to watch a Digital Foundry video on just to even know it exists in the game, and rather focus on a good art style.

And it goes without saying, pay the people who make the games more, and the mega corp CEO's less.

[–] OrgunDonor@lemmy.world 2 points 2 days ago

Shinobi: Art of vengeance. It is a 2D brawler with stages that end with a boss, but they have metroidvania elements to add value for replaying them. It is about 10 hours to go start to finish while doing a lot of the back tracking stuff. Simple story but incredible combat and good level design(only one level I thought was a bit meh), the art and animations are fantastic as well. Very much a new take on the old games, and has a demo to try as well.

[–] prole@lemmy.blahaj.zone 1 points 2 days ago

Sayonara Wild Hearts... Only 1.5-2 hrs. Fun, good story, and outstanding music.

[–] vane@lemmy.world 1 points 2 days ago
[–] phoenixz@lemmy.ca 1 points 2 days ago

I want a game that upon release is 70% finished

But I also even more want what you just said

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[–] mrfriki@lemmy.world 47 points 3 days ago (2 children)

I meant, they’ve been teaching gamers that better graphics is the reason to get a new console for over 30 years. Good luck now trying to unteach that.

[–] killerscene@lemmy.dbzer0.com 16 points 3 days ago (2 children)

they just need to keep the same graphics and improve optimization and stop relying on dlss and frame gen.

that shit works well, but id be really impressed to just play a game that looks great and throw on ray tracing and still dont need to use dlss to get above 100 fps.

[–] Dhs92@piefed.social 4 points 3 days ago (3 children)

It works but it introduces some awful artifacting

[–] ICastFist@programming.dev 2 points 2 days ago

It can't be worse than whatever the fuck UE5 does by default

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[–] yermaw@sh.itjust.works 2 points 2 days ago

I tried making that point on reddit. You wouldn't believe the amount of down arrows that came at me.

[–] rafoix@lemmy.zip 7 points 2 days ago (1 children)

So many folks online seem to be upset that there are very few games are exclusive to only the latest consoles. They want “next gen” games but fail to realize that the product they want would not have a large enough market for the development costs.

[–] x00z@lemmy.world 2 points 1 day ago (1 children)

They got tricked into buying a console because of the exclusives. Now that those are becoming less common, they can't accept this truth.

[–] rafoix@lemmy.zip 3 points 1 day ago

Nintendo still makes plenty of exclusives. They’re not yet obsessed with live service games. Sony and Microsoft have wasted insane amounts of time developing trash that will never see the light of day.

[–] Prove_your_argument@piefed.social 41 points 3 days ago (2 children)

If game performance is what makes games better then consoles will never reach the heights of PCs.

[–] its_kim_love@lemmy.blahaj.zone 25 points 3 days ago (1 children)

Right? Consoles used to exist because specialized equipment would perform better than general consumer electronics. That hasn't really been true for a long time now.

[–] Jarix@lemmy.world 7 points 2 days ago

That's not exactly accurate, it's ignoring significantly that hardware in consoles is mostly static. The consistency and limitations on hardware undoubtedly is an important part of that equation

[–] markz@suppo.fi 7 points 3 days ago* (last edited 3 days ago) (1 children)

It says there that graphics performance doesn't matter that much.

[–] its_kim_love@lemmy.blahaj.zone 5 points 3 days ago (3 children)

If it's not graphics what is the PS5 doing that makes the games better on a PS5 if not performance?

[–] vateso5074@lemmy.world 21 points 3 days ago (5 children)
[–] Arcane2077@sh.itjust.works 9 points 3 days ago (1 children)

PS5 doesn’t make the exclusives, exclusives make the PS5

[–] Katana314@lemmy.world 1 points 2 days ago

The only occasion I could buy that a “console makes the exclusives” is when the costs are so high that the investors decide a $60 price tag isn’t enough.

That can be alleviated with DLC, or live service bullshit; or it can become an incentive to buy a particular console.

Then, when someone is braindead and doesn’t want a big epic award winning adventure, they’ll use that same console to play Fortnite. Thus, God of War helps sell VBucks or whatever.

It’s a weird analysis, but even though we no longer see console exclusives and it’s seen as a pro consumer move, I also think it was just a way for managers to boost one quarter’s revenue, and it wasn’t really good for the console ecosystem as a whole, especially considering how it would fund future exclusive epics.

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[–] markz@suppo.fi 7 points 3 days ago (1 children)

"I think PS5 and SSD has made almost every game a better game," he concludes.

You could read the article too

Right, so performance over graphics.

[–] HeyJoe@lemmy.world 7 points 3 days ago (1 children)

Im guessing speed. To me, one of my favorite improvements over the ps4 was load speeds of everything. It felt like I went back in time to SNES days when walking into the next room was instant, unlike on the ps1 for the same games.

Another word for less loading time could be performance right?

[–] givesomefucks@lemmy.world 20 points 3 days ago (2 children)

Everyone's different, and you can get used to a lot.

So some people might not be able to tell 90fps from 120fps, but I definitely notice. But if I played something at 90 for long enough, I'd get used to it and stop noticing how much worse it was from 120 fps.

I will say they don't get near enough credit for not only adaptive triggers, but them working on damn near any game that appears on PlayStation even while on PC.

I bought a ps5 just for those triggers, and gave it away (but kept a controller) once it worked on PC.

That's the direction Playstation needs to go. If they made a new controller with Hall Effect sticks and 4 back buttons they'd absolutely clean up. They came so close with the edge, but didn't give a back button for half the face buttons. And went "replaceable" sticks that will eventually break instead of Hall Effect.

[–] lobut@lemmy.ca 7 points 3 days ago (1 children)

I can't tell the diff in FPS performance. I wish I could.

When I got my PS5 and played some games I was like, wow the future is here! Turns out I was playing PS4 games. Also I turned on and off ray-tracing for SpiderMan and couldn't tell either.

[–] Dariusmiles2123@sh.itjust.works 8 points 3 days ago (2 children)

Why would you wish to be highly sensitive to an increase/decrease in fps.

That’s just a curse and you should be happy you don’t have it.

You can just enjoy more games with a cheaper pc/console.

[–] Atropos@lemmy.world 4 points 3 days ago

I solve this by turning off my FPS counter, so I can no longer tell :)

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[–] NigelFrobisher@aussie.zone 6 points 3 days ago
[–] frezik@lemmy.blahaj.zone 7 points 3 days ago (1 children)

Moore's Law was originally formulated as the cost per integrated component being cut in half every x months. The value of x was tweaked over the decades, but settled at 24.

That version of the law is completely dead. Density is still going up, but you pay more for it. You're not going to build a console anymore for the same cost while increasing performance.

High end PC's can still go up, but only by spending more money. This is why the only substantial performance gains the last few GPU generations has been through big jumps in cost.

[–] ICastFist@programming.dev 2 points 2 days ago

Important to note, the current chip fabrication process of 5nm is very close to limits imposed by the laws of physics. Unless a wholly different chip making process is invented that can go even smaller, we might be looking at the actual limit of the tech.

[–] RedWeasel@lemmy.world 7 points 3 days ago (2 children)

Doesn't surprise to hear this. If Nvidia was really holding back, then AMD would have past them. I feel like they are starting to experience what the cpu side started seeing when they hit 4ghz and had to start chipping away at more clocks. It took longer as they are doing easily parallel operations, but it was bound to happen. I really wonder how both AMD and Nvidia will compare to their prior architectures next iteration. Will my 4080 still be faster than a 6070(ti)?

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[–] SoftestSapphic@lemmy.world 3 points 3 days ago

Is this where we're at?

It sounds like they don't want another game to be made and we will just recycle the same classics in the current era's standard of HD forever.

People don't buy games to try out their new consoles, they buy consoles to play games

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