this post was submitted on 05 Sep 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] ninjan@lemmy.mildgrim.com 282 points 2 years ago (5 children)

I love the implication here, that they don't have the proper source (or skills left in the company) such that they can remove the DRM which doesn't play nice themselves so they rely on a cracked copy of the game instead. Been quite a bit of news lately about how game companies have failed to keep the original source code for their games. Diablo 2, the Transformers games etc and those from active companies, there's bound to be 1000s of games where the source is lost due to publishers closing down studios.

[–] Teppic@kbin.social 127 points 2 years ago (2 children)

Logical next step, hacker sues the developer for copyright infringement?

[–] VieuxQueb@lemmy.ca 66 points 2 years ago

I mean, they didn't even bother to remove the signature!

[–] planish@sh.itjust.works 33 points 2 years ago

The crack might not actually be protected by copyright, unless there's substantial new code added.

[–] lemann@lemmy.one 109 points 2 years ago (1 children)

It's a complete crapshow IMO.

I still have the source code for the simple stuff I developed over 12 years ago, but these organisations don't think it's important to hang on to source code and assets for something they plan to make money from?

Really telling about the attitudes towards software outside of the FOSS space and datahoarder communities, and more importantly how little the management/publishers actually care about the product.

Although to counter that, I'm aware of at least one situation where the opposite has happened. One of my simulation games for example is really buggy and isn't able to receive more updates because the studio behind it voluntarily disbanded, leaving the publisher without access to the source code (I believe the publisher Aerosoft has tried to get a copy of the source to provide further game fixes, but the individuals behind the disbanded studio could not come to an agreement on this)

[–] JackbyDev@programming.dev 28 points 2 years ago

I've had teams not bother to keep proper history when moving from subversion to git and I've also had a DevOps team entirely wipe the history of a new project just because cloning took a long time (and refused to attempt shallow cloning).

So the idea that a company just lets their code "rot" to the point of not even having it anymore because it's just some legacy thing from over a decade ago is totally unsurprising to me.

[–] rektifier@sh.itjust.works 11 points 2 years ago (1 children)

Even if they have the source, they may not have all the build tools anymore.

Or they have the build tools but the wizard that set up the build system back in the day no longer works there.

Or they have the build system archived and documented but it doesn't run because some license expired, and the tool vender doesn't sell that version anymore.

In the near future, there will be another possibility - SaaS cloud tools that are impossible to preserve so they are forever lost.

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[–] Ganbat@lemmyonline.com 7 points 2 years ago

I'd say they probably still have the source. It looks like they did the same thing for Manhunt and Max Payne, but then pulled older, pre-SecuROM exes from their archives when they got busted.

[–] EnderofGames@kbin.social 6 points 2 years ago

I don't know about Diablo 2, but Blizzard is so shady and messed up nowadays that I wouldn't be surprised that they "lost the source code" to prevent modders being able to port games, etc.

As for transformers, it was never lost (PCGamer, if you don't like Xfire). Hasbro claimed they wanted to provide access to legacy games, but completely made up that the source was lost. Now that we know that the source is still available... well, Hasbro clearly hasn't tried to rerelease those games.

(note: I know this is the same company, Activision Blizzard in both cases. For anyone reading who doesn't know, they were not the same company for the release of Diablo II, and a good amount of time afterwards.)

[–] SeedyOne@lemmy.ca 229 points 2 years ago (4 children)

Remember that time a random player DRAMATICALLY decreased load times for GTA online after finding bad code that preloaded TONS of game assets? After like, a decade?

Pepperidge Farm remembers...

[–] seang96@spgrn.com 65 points 2 years ago (1 children)

I believe it was a CSV file of every item in all of the shops (comma separated values) and it was being read and stored into memory single threaded so it was maxing out a single core on the CPU.

[–] JackbyDev@programming.dev 62 points 2 years ago (3 children)

JSON, and it had more to do with how they were checking string lengths. But yeah, the general story is that a random dude fixed massive problems with the text parsing.

[–] seang96@spgrn.com 32 points 2 years ago (1 children)

Found an article that details it again since it was a fun read at the time. Looks like it was 10MB json file and the method to read the lines used the expensive length function you mentioned. It also had other simple optimizations too.

[–] ipkpjersi@lemmy.ml 7 points 2 years ago* (last edited 2 years ago) (1 children)

Pretty funny that because of all their microtransactions being stored in a JSON file being loaded into memory, that ended up making their game more slow and annoying and frustrating to play.

I am super curious if the devs knew about this issue but it just wasn't fixed because it wasn't given priority by management, or if the devs genuinely had no clue about this?

The even weirder and funnier thing is I've worked with larger JSON files day to day at my job with a much smaller scale than Rockstar/GTA, although I guess it depends on how you work with the files and the fact they were checking string lengths for literally every single piece of data etc.

[–] seang96@spgrn.com 12 points 2 years ago* (last edited 2 years ago) (1 children)

The library used to read the line does the string length check, so my guess, whoever wrote it initially didn't know about it and tested with a small sunset of items without issue; I assume the games items grew in size over the years too. They also released an official patch with it and paid the modder $10k

Edit fixed typo

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[–] seang96@spgrn.com 6 points 2 years ago

Yeah json actually sounds better. Unfortunately it's still a text file that they were importing the entire thing into memory. Probably worse than CSV since they were probably serializing each item from string into objects. They definitely did it in one of the most laziest ways possible though I bet it worked at the time of development and the vendors probably had very few items.

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[–] JackbyDev@programming.dev 38 points 2 years ago

Are you talking about the guy that found a bug in the JSON parsing?

[–] cordlesslamp@lemmy.today 17 points 2 years ago (3 children)

Are you saying the INSANE GTA Online load time is fixed now?

Back in the old day, I literally just throw my hands up and said "I can't wait for this shit anymore, I don't have all day" then rage quit and delete the game.

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[–] XEAL@lemm.ee 71 points 2 years ago* (last edited 2 years ago) (1 children)
[–] wallmenis@lemmy.one 61 points 2 years ago* (last edited 2 years ago) (3 children)
[–] CorrodedCranium@leminal.space 38 points 2 years ago (1 children)
[–] lemann@lemmy.one 29 points 2 years ago

I'll just stick to 🏴‍☠️ old games with DRM, why should I give a company 🤑 for redistributing a cracker's hard work?

[–] XEAL@lemm.ee 13 points 2 years ago (1 children)

You gotta do a workaround [url](url) when the URL breaks like that.

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[–] Devjavu@lemmy.dbzer0.com 8 points 2 years ago (15 children)
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[–] Ganbat@lemmyonline.com 54 points 2 years ago* (last edited 2 years ago) (2 children)

Better than their in-house attempts to remove anti-piracy measures. The Steam release of Manhunt has had all of its bullshit triggered for over ten years now. It's literally impossible to play without community patches.

Edit: Lol, as it turns out, Silent's discovery of this was triggered by the recent revelation of this about Manhunt!

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[–] user224@lemmy.sdf.org 44 points 2 years ago (2 children)
[–] TWeaK@lemm.ee 35 points 2 years ago (2 children)

It's not really a crack, it's the corporate activation script. But yeah, MS don't care about sales anymore, they're all about stealing your data.

[–] pjhenry1216@kbin.social 21 points 2 years ago

The information the OS collects is not worth more than keeping you in the ecosystem itself. That's the more lucrative reasoning. Can't easily sell other products if they're not in Windows. The information collection is just gravy.

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[–] ours@lemmy.film 26 points 2 years ago

Or Ubisoft. A colleague of mine was super hyped for Far Cry 2, both the collector's edition but it wouldn't start on his PC. He contacted Ubisoft support and they gave him an actual scene crack. There were other reported cases of Ubisoft support handing out scene cracks to go around their shitty DRM.

"A" for effort for the support people in finding ways for customers to be happy and play the games they paid for. But a Steam release for a humongous corporation just straight up using the crack and releasing it as is, that's a new low.

[–] SternburgExport@feddit.de 35 points 2 years ago (1 children)

Doesn't even surprise me anymore. Rockstar has gone to shit.

[–] Oha@lemmy.ohaa.xyz 29 points 2 years ago (5 children)

cant even play their legitly purchased SINGLEPLAYER games without internet connection.
I fucking hate rockstar

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[–] cloud@lazysoci.al 28 points 2 years ago (1 children)

What i'm looking at? What is this from?

[–] merc@sh.itjust.works 10 points 2 years ago

When you view or edit a text (.txt) file in a text editor like Notepad, you're most often opening a file in ASCII encoding that uses the ASCII binary values for common letters, numbers and punctuation. The only values allowed in that kind of file are lowercase letters, uppercase letters, numbers and punctuation.

You can also view or edit binary files, like executables (.exe), but you typically need a hex editor. If you tried to open a binary file in a plain text editor it wouldn't know how to handle all the binary values that are not part of the standard ASCII set of letters, numbers and punctuation.

Hex editors show the data in hexadecimal format. They convert the binary data to numbers from 0 to 15 where the numbers 10 to 15 are replaced by the letters A to F. Often to make it clear people are talking about the hex number they add "0x" in front of the number. So, 0 becomes 0x0, 9 becomes 0x9, 15 becomes 0xF, 16 becomes 0x10, and 255 becomes 0xFF. This is an efficient way for people to work with binary data because 16 is 2^4^ or 222*2.

Within binary files, there will still be a lot of sections that are in ASCII. For example, any error messages that have to be printed out for the user to see, like "this program cannot be operated in DOS mode".

Razor 1911 is an infamous cracker group that has been around for decades. They often "sign" the programs they crack by putting "Razor 1911" inside the files, in a way where you can see it if you open it with a hex editor, but so it doesn't affect the program.

So, what this is suggesting is that a program that Rockstar has released on Steam is not something they built themselves, but they're actually distributing a cracked version that was released by Razor 1911.

[–] Damage@feddit.it 15 points 2 years ago

Vestigial DNA

[–] HawlSera@lemm.ee 14 points 2 years ago

Not the first time, won't be the last.

[–] tun@lemm.ee 12 points 2 years ago (1 children)

It means cracker fixed the issue for the developer, right?

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[–] balls_expert@lemmy.blahaj.zone 12 points 2 years ago (1 children)

Imagine if they distributed one of those that contained a strange bind syscall somewhere with a reverse shell.

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[–] quackers@lemmy.blahaj.zone 7 points 2 years ago

Or its just a piracy check...

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