My sibling in craft, docs are not "boilerplate", they are the main freaking sauce. That is why they should be written by a human who understands stuff. I genuinely believe you are missing the point of the practice.
Hundun
Someone has already mentioned DeusEx - Dishonored games also fit the category. If you are into grounded wilderness survival experiences, I recommend The Long Dark. If you are into SciFi and just don't like space as a setting, try Metro and S.T.A.L.K.E.R. series. None of these are indies though.
Modern reboot of Wolfenstein (The New Order, Old Blood and The New Colossus) are also quite fun and brilliant - they do occasionally send you to space though (there are levels on the Moon and Venus). The recent Indiana Jones game from the same studio (Machine Games) is really good as well.
Just curious, but what would be a good choice, or where would one look for it?
Long time i3 user, recently switched to Hyprland+Wayland. I just don't like mice, don't enjoy using them, and I find the snappiness and responsiveness of keyboard-centric workflows very fun and enjoyable.
I am a software developer, and I am very impatient when it comes to my tools: I like my feedback cycles and interactions to be as tight as possible. This limited study from 2015 showed that developers, on average, spend ~26% of their productive time on stuff that is not related to either code editing or comprehension, including 14% spent on UI interactions. Tiling window manager allows me to streamline most of these interactions through hotkey bindings and shell automation, >!so I prefer spending literal months polishing my dotfiles instead!<
- Sometimes
- Sometimes
- Both
"My source is that I MADE IT THE FUCK UP"
- President of the USA (probably in a videogame)
What's so bad about the Rust compiler? I know it's slow, but given all the analysis it's doing, it makes sense. And, from my own experience, setting correct optimization levels for dependencies along with a good linker makes incremental builds plenty fast.
Stem Deack
If I can afford it, I buy a freshly-baked baguette and eat it with a glass of whole milk.
Hyper Light Drifter in my opinion is a perfect synergy of beautiful soundtrack, ambiance design, atmosphere and gorgeous pixel art. I wish I had enough artistic aptitude to pull something like that off.
I have for a bit, decided to stick to MD because of its accessibility to my non-tech collaborators, it is easier for them to install Obsidian, and MD is very well-known.
Aside from that, I am planning to use Pandoc to process my sources into other deliverables: web pages, PDFs etc. I am myself still learning this ecosystem, and markdown (in my experience) just enjoys more visibility.
Truth be told, I did not have any exposure to Org Mode prior to looking it up for knowledge management, so all of the above might be my "little duck" brain speaking.

That was mean as heck though. One can be correct and approachable at the same time.