Nobody tell dunkey we're getting another game with a girl wielding a sword.
Looks interesting for sure, but the frame rate was hurting in some spots of the trailer. I don't have much faith in them nailing the performance side of things
Nobody tell dunkey we're getting another game with a girl wielding a sword.
Looks interesting for sure, but the frame rate was hurting in some spots of the trailer. I don't have much faith in them nailing the performance side of things
I remember easily getting gems for free. Also the streak basically doesn't matter at all. What made me uninstall is the slow pace. It felt like I was stuck on the same words and topics forever. It felt like I was not actually learning anything, which if you've ever started learning a language if a formal setting, is very apparent.
Every time I've looked into it, most advice I've gotten was that it's not a good idea.
Thanks for the details! I have done MPI work in the past, so I was curious how an MPI implementation and iceoryx2 might be similar/different regarding local IPC transfers. It'd be interesting to do a detailed review of the two to see if they can benefit from each other.
Can you explain on a high level how iceoryx2 is able to achieve low latency? Is it as simple as using shared memory or are there other tricks in the background? Are there different transfer methods depending on the payload size?
Guaranteed that several of the best pizzas you have eaten had oil and sugar, unless you've only ever eaten neapolitan.
Crystal hot sauce is my goto. Tangy and just the right amount of heat to casually throw on anything if you don't want to go into battle mode. Frank's come close. Surprised that I'm the only one mentioning Crystal.
Secret Aardvark I think would be my second goto if you aren't looking for a hot sauce with the acidity of Crystal, Tabasco, Frank's, etc.
Just cook your rice with less water. Achieves a very similar effect.
For a second I thought this was going to be a "Bad Company" spinoff of Battlefront
Sure, it meets the technical requirements to be a comic. But it doesn't meet the practical requirements to be a good one.
Yeah but comics are also supposed to be creative. This is a essentially a lemmy comment with illustration.
Not sure I understand your comment on multithreading. pthreads are not very hard to use, and you have stuff like OpenMP if you want some abstraction. What about C is not ideal for multithreading?