PDFuego

joined 2 years ago
[–] PDFuego@lemmy.world 25 points 13 hours ago (1 children)

Well, no he didn't. Not really. I haven't heard it (and don't intend to) but according to the quotes in this article he didn't do that at all.

“The problem is the companies, if they are being pressured by the government – so if that’s real – and if people on the right are like ‘yeah, go get ’em,’ oh my God, you’re crazy. You’re crazy for supporting this because this will be used on you,” he said.

If, if, if. Wouldn't want to risk upsetting anyone would you?

[–] PDFuego@lemmy.world 6 points 1 week ago (1 children)

Unfortunate shadows on Bret's pants there

[–] PDFuego@lemmy.world 3 points 2 weeks ago (1 children)

Sorry, you've misunderstood, I don't disagree about any of that. I was talking about your use of car ownership as a comparison to gun ownership. It's something I see come up a lot in gun rights arguments and it's always seemed so unreasonable to me because of the difference I mentioned being so vital (perhaps because I live in a country much less... enthusiastic about guns). There's no reason for us to have that particular discussion and I have zero interest in doing so, I just took issue with your comparison, that's all.

[–] PDFuego@lemmy.world 6 points 2 weeks ago (3 children)

I see your point about the LAMF thing, but that's such a dishonest comparison. Your post history seems reasonable enough so I'm hoping you won't just be a dick about this. The difference is cars aren't a tool specifically for killing people. You're even changing the context in your comparison, this isn't a drunk driver killing a dude, it's someone intentionally hitting a man with their car. When the US gets a global reputation for being the place kids constantly take their parents' cars to school to kill other kids it'll be a fine point, until then it's hurting your case.

For the record, I'm not condoning or celebrating this either. I'm not going to mourn the prick, but I don't support openly murdering people and see no appeal in laughing or joking about it.

[–] PDFuego@lemmy.world 4 points 2 weeks ago

We knew the content of the letter in July, but didn't have the actual picture. The one you're probably remembering which looked significantly less shitty was just someone's interpretation of its description.

[–] PDFuego@lemmy.world 2 points 2 weeks ago (1 children)

According to the final results screen it took 22.5 hours to complete the 4 main maps 100% and then do what's presented as the final challenge to hit the credits, but I definitely took my time. Not sure how much postgame content there is. If I end up restarting (I haven't had a day off since then to get into anything) I should be able to do things a lot quicker. A pretty major theme of the game is the pursuit of efficiency.

A lot of my stress lately has been work-related, and let's just say I might have a lot of free time coming up to play Pokémon, I should know next week :/

I don't know much about it because I try to avoid seeing anything and go into games blind, but the Internet has an infuriating need to know everything about upcoming games which makes that very difficult. I am looking forward to Z-A though, it should be fun.

[–] PDFuego@lemmy.world 4 points 2 weeks ago (3 children)

I've just been playing Pokémon and Pikmin 4 for the last month or so because I've been so stressed that I can't handle anything more intellectually demanding.

I beat the main story of Pikmin 4 yesterday with no deaths, I'd reload every time anyone died. The final status screen listed 2 deaths, which I'm 100% certain didn't happen. I guess they must have been from when I played the demo back in June. Now I need to get jnto postgame stuff, but it's kind of ruined for me. I'll probably start over instead :( I know it doesn't make a difference, but still.

Pokémon is just shiny hunting in outbreaks because it's easy and mindless. I have a good 40-50 mons trained for raids and 90+ combat-ready, but standing in the field and pressing the auto-battle button is about as much ss I'm up for these days. At last count I had around 340 or so shinies, so the living dex is coming along.

[–] PDFuego@lemmy.world 4 points 2 weeks ago (2 children)

Interesting colour scheme, I wonder how they came up with it

[–] PDFuego@lemmy.world 2 points 3 weeks ago

Fair enough, thanks. The screenshot I took was the top of the page of the first result when I searched for Aurora Store, that's why I was asking. It just didn't seem very useful. I might try it out.

[–] PDFuego@lemmy.world 2 points 3 weeks ago (3 children)

Not according to their site

[–] PDFuego@lemmy.world 0 points 3 weeks ago (6 children)

What's the benefit in using the Aurora App Store? It just looks like an alternate interface, according to their site you're still using Google Play and you still need to log in with your Google account. Same with Vivaldi, isn't it just Chrome? I'm asking sincerely, these aren't attempts at gotchas or anything.

[–] PDFuego@lemmy.world 3 points 3 weeks ago

I'm sure Corey Comperatore will be relieved to find out the assassin had blanks.

 

Industopia is coming along nicely. I redesigned the plate to use fewer materials and about half of the individual parts for performance reasons. It uses steel now which was dumb, a lot of this session was waiting for my very inadequate surface steel factory to give me enough beams to keep building. That was the first (and so far only) thing I made sure I was producing up top asap.

I've got the iron, concrete and coal storage up, plus steel ingot & beam production. Next time I can play I just need to set up the steel pipe & encased pipe factory, then I can dismantle one of my few factories on the surface. After that the ironworks is probably next, then copper. By that point the surface will only have a power plant and a bunch of mines/smelteries (no point bringing ore up here to smelt, if something doesn't have other uses I'll just process it down below).

I've got 2 trucks and a tractor zipping around, I could watch them all day. Can't wait to get some more vehicles moving, I'll probably chuck in a time lapse when it looks a bit busier.

I definitely need to set up the fuel production sooner rather than later though, everything is currently sharing a single petrol station and it will most certainly become a problem. The first time I played the game I had dozens of trains but only a handful of road vehicles throughout the map, I'm hoping my road system is good enough, but I really don't know much about these vehicles or how they work. The fun, as they say, is in finding out.

Here's the plan:

I think that's everything except radioactive stuff. If I don't burn out by the end of the game (assuming I make it that far) I might expand into nuclear power. Dunno. I'll likely replace the portal hub with a drone base to have project parts flown in for delivery.

Now that I have a roadmap I don't really need the pillars for signage, but they're still nice for motivational messages I guess.

Oh and the first project of this session was to build a hypertube so I don't need to die of old age waiting for the lifts. If anyone was wondering how long that'd last there you go.

16
submitted 2 months ago* (last edited 2 months ago) by PDFuego@lemmy.world to c/satisfactory@lemmy.world
 

Today has been a fun day. I've been rolling this idea around in my head for months, and finally got around to starting a new game last week. Today I began construction of Industopia.

Industopia is going to be an entire city built about 600m above the surface (high enough that I'll never run into mountains or anything) but sadly as you'll see in these screenshots I appear to be inside the clouds so everything looks kind of rubbish. Turning off fog makes the world boundaries in the distance look awful, but I might end up having to do it anyway just to be able to tolerate playing up here🤷

You might want to bring snacks, this is a long ride in the lift. There are 3 lifts in total because they can only reach about 200m each. The two exchange floors on the way up are nothing special, I didn't take pics. I used a lot of chrome and lit-up emissive beams (mod) because I wanted it to be gaudy and excessive.

The underside of the plate is unnecessarily detailed. It has a bunch of the 4m thick steel beams, plus some lit up ones for flavour, then a layer of concrete foundations before the actual foundations that get built on. This balloons out the material cost, but... well whatever. I'm not super thrilled with how it turned out, but I didn't dislike it enough to bother changing it.

Say goodbye to the yucky surface world. All that green, all that life. Horrible.

Here we are. Yeah, that's it so far. The plan is to have a big road grid (it was originally going to use trains but the design I was putting together in my head was getting obscenely big and complicated), with 8x8 factory plots. The build area for the factories will be 6x6 but as high as needed vertically, then the outside has space for truck stops. I was also going to have a train line coming up here for resource deliveries from the surface, but I decided against it because that's not really the focus of this playthrough. I've played before so I'm just using a mod that adds dimensional depot downloaders that can spit out stuff from storage.

Design-wise I don't have a heap of rules, but the main one is all grey, all the time. I want this to be the most miserable looking place you've ever seen.

The foundations are made up of 4x4 blueprints that each use about 400 concrete because I'm extremely inefficient. You've got the factory plot which is just concrete & coated concrete with that big pole in the corner, they'll hold up road signs as needed for directions once we have some more buildings, obviously it'll always be easy to get home because it's right next to the space elevator. Then there's the road blueprint which is the two painted lanes with street lights, and the intersection which has the 4 corner lights and dotted lines. Super simple.

I'm probably going to halve the amount of street lights before I continue building, they're a bit much.

Can't forget the petrol station!

Inside the base we've just got the top of the lift, then the usual base stuff - HUB, AWESOME sink & shop, research & crafting, etc. I'm going to light it up better once I figure out what to do about the clouds.

That's the difference with the fog turned off btw. And that utilities area you can just about see tucked away to the left behind the lift is just a very sad and lonely lighting panel for the street lights.

Anyway, that's all I've got so far. If anyone wants more I can post again once I've got a handful of factories and stuff moved up here, I'm only in Phase 3 right now because I wanted to get this project started as soon as I could.

Thanks for reading.


Edit:

I've cut the street lights down from 4 per road block to 2, it's much nicer. Also, the most important part of any industrial area: the parking lot.

 

Hopefully this is the right place to ask, I'm not active on any other sites so this is the only place I could think of. I'm in Australia and I haven't kept up with any promotions' wrestling apart from the odd PPV since maybe the Ruthless Aggression era. The last thing I watched was Lucha Underground, which I had to torrent.

I want to show my partner some old PPVs (specifically Survivor Series 2002 and Royal Rumble 2005 for now), as far as I can tell the WWE Network has been discontinued and it tells me everything will be on Netflix now, but it's not clear if that's all of the archives or just new stuff. Searching online tells me Raw is possibly on Netflix, and they say in this FAQ that "select countries" get "select content" which tells me fuckin nothing. Other sites don't mention Netflix at all but say there's stuff on Peacock, Binge, Foxtel Now, or Kayo, none of which I've ever used and none of which are specific about what they offer.

Help? I'm willing to pay or pirate, I don't care as long as the quality is watchable. I don't have any streaming service accounts and don't want to have to sign up for them just to see what they're exactly offering.

Edit: Thanks for the responses.

 

For the first time I’ve put a tiny bit of effort into making a building look like… something. It ships in nitrogen, iron & copper ingots and alclad sheets, then ships out cooling systems and motors - I was making the motors for the cooling device alternate recipe anyway, so I figured I’d export half of them at the same time considering they’ll be going to the same place for the turbo motors & thermal propulsion rockets.

Usually I drop a bunch of foundations, spread out machines and clip conveyors through each other all over the place, put up some walls and never bother to light it, paint it or stick a ceiling on. This time I followed advice I’ve seen on this community and in Excrubulent’s videos. I’ve got blocks of machines which actually have space around them, conveyors are up on the ceilings & out of the way, and I’ve built upwards. I don’t have any better photos because I’m not on my gaming PC and this is just what I’d sent to a friend, but there you go.

If I were to redo it I’d have some changes to make to the way I connect the train platforms (like why the hell did I build it all the way over there instead of integrating the station into the ground floor?), and I’d have a dedicated conduit on one side of the building for sending items/power cables up and down rather than having lifts on either side of the main factory floor, but that’s what learning is all about. I like having 1-2 items produced per floor and shipping things up as needed, then dropping the final product from the top back down to the train.

I just have a couple of buildings left for Phase 4 (2 more project parts, but all of the components are produced in other factories and the only raw material I’ll need to process is the copper for the Nuclear Pasta, everything else can be achieved in 5 machines total). I was thinking in Phase 5 it’d be cool to build upwards like this then stick a drone platform on the roof for exports. I dunno.

Bonus pic from the train station you can see in the background:

 

I'm looking for a mod that'll let me set up a master list of work bills that can be done by multiple pawns across multiple workstations without having to edit the bills list of each one. Does this exist?

I currently use a mod (one of Dub's I want to say?) that can clone and link bills, but you still have to set up each workbench individually and remember to link anything new you add so it still gets tedious in a large colony. Something used to do this iirc, possibly Fluffy's Colony Manager, but I'm sure it didn't in the previous verstion or two and I've only started getting into 1.5 in the last week so I'm not sure if anything new has popped up.

Alternatively, if this isn't already a thing and anyone's up for making it I'd be happy to throw some money your way.

Thanks.

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