Sonotsugipaa

joined 2 years ago

Today's sponsor, Folletto! Making the best vacuum cleaners since idk 1769

[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 4 days ago* (last edited 4 days ago)

Oh no I've spent at least 1000 hours on it, generally speaking the game is for me. I've just burned out and became familiar with what I consider to be its flaws.

[–] Sonotsugipaa@lemmy.dbzer0.com 1 points 5 days ago (2 children)

I think this is the point of hard disagreement, I either make do with what villagers offer (by ignoring them entirely) or start exploiting, and neither feels satisfactory; I wouldn't call it in-depth either, data miners and META pioneers dug all the depth out of the system.

As for villager curing: the act of curing a villager is an intended mechanic, but what is not an intended mechanic is locking up a villager with a zombie, let the zombie eat the villager, cure the latter for a price reduction, rinse and repeat. Not required (like anything in the game, which is the point of it), but cuts some of the grind.

[–] Sonotsugipaa@lemmy.dbzer0.com 1 points 5 days ago (4 children)

Thing is, at some point you get the endgame infinite-weapon perk by aggressively working against developer intent; the zombification exploit is an exploit (unless they fixed it? idk I haven't played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore AND Mojang made it worse by limiting Mending to swamp villagers (again, idk if that is still true).

By having a repair XP cost increment, you basically make endgame-enchanted items impossible to repair at all, and they're so tedious to create in the first place that you can't just forget about having mending.

You can live without them, but then you're either speedrunning the game, playing creative mode with less perks, or never using powerful gear because of the "I'll just keep it for when I need it" phenomenon.
So, enchanted items are an afterthought to a niche of players, and an annoyance to the majority.

Don't get me wrong: my problem with the current(?) system is not with resource farms themselved, it's with the gear progression being based on tedium and anti-tedium exploits.
Just thinking about the fact that I'd have to spend way more time enchanting my stuff than using it, makes me not want to get back to it.

[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 6 days ago (6 children)

On the spot, I'd say a fix for anvil mechanics.

Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore.

Personally I'd say we could use an extra row in the inventory, but I can see why someone would think that's too radical.

[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 6 days ago (8 children)

Minecraft has many issues unrelated to the game's visuals, some of which have only received somewhat unsuccessful band-aid fixes (notably, enchanting+repairing mechanics)

Mothing much, don't worry about it

No problem, this stuff can get very complicated if you want system-wide backups, but honestly if you just have media to keep safe simply copying stuff to an external HDD every now and then is enough.

[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 week ago* (last edited 1 week ago)

Wouldn't the average nerd only need a good ol' regular torrent client?
The slightly-more-than-average nerd could be incentivized through a specialized client that also acts as a mod manager (iirc Nexus Mods does this, minus the torrent protocol), and the bigger nerd would write themselves a Linux client without using glib nor GTK while evading bioluminescent three-letter org agents of specific ethnicity and sexual orientation.

I wouldn't know what the thing that gets me the most is, there is so much that Cyberpunk 2077 corpo ass studio has done to ram the franchise into the ground after digging it up from its sacred resting place.

Other than brand loyalty (which at this point shouldn't even exist anymore), I wonder how H:I ended up lasting years more than Concord.

[–] Sonotsugipaa@lemmy.dbzer0.com 14 points 2 weeks ago (2 children)

I think Halo Infinite qualifies, I played the multiplayer waaay back when it released so things may have drastically changed (haven't heard of it being the case);
it didn't / doesn't do anything that no other game does, nor did / does it do anything particularly well nor better than its competitors (including every Halo from Bungie).

I did watch a walkthrough of the campaign, and it doesn't look particularly engaging either.

 

By "favorite fictional character" I don't mean "favorite character of your favorite fiction", consider the media itself to be irrelevant.

Just consider the character itself and how it changes throughout whichever segments of its timeline, regardless of how the world moves around it (unless it's relevant);
the show / book / comic / game / political campaign itself may be absolute trash, but you love some character from that more than any other character from anything at all.

Like Magnifico from Wish, or the driver from Big Rigs: Over the Road Racing.

 

Think of the relationship between "optimism", "pessimism" and "realism":
generally, those words are respectively interpreted as "focusing on the good things", "focusing on the bad things" and "ignoring (or trying to ignore) personal biases on the topic at hand".
In a way that makes sense, the universe defines our perception on things, not the other way around.

However, let's suppose you just had a reality check, at least as my terminally online ass knows the term as.
That means something happened to you, that forced you to realize something about yourself - be it your body, your psyche, your knowledge about anything. A realization so undeniable, that, despite your lizard brain's psychological self-defense mechanisms' censorship attempts, made you realize you've been wrong about something.

The reality check brings your mood down in the short term, and possibly pushes you to improve yourself (or, alternatively, to [concoct a workaround to the tyrannical laws of the universe]) in the long run, but... that's not truly neutral, is it?
It may be a "bad" feeling possibly followed by a good outcome (see: cognitive dissonance), but it is never a GOOD feeling followed by a possibly bad outcome. The latter case is a confimation bias, if anything - the opposite of a reality check.

Going back to the first paragraph: if someone says "I'm not a pessimist, I'm a realist" you may conflate that person for an pessimist, but not an optimist.


___

 

The single game I "played" on Windows was Helldivers 2, when I Steam Family'd it from a friend before trying it out through Proton.

 
 

The HELLDIVERS™^©®^³ 2 EULA is a god damn URL

 
 

Things that happen in game differently from my headcanon:

  • During a dive, destroyers just hang around over player heads
    • Even worse, there's an actual game mechanic that causes orbital stratagems to have an AoA at 90° at the center of the map but lower it at the edges, like the ships were actually hovering over the center (realistically, all orbital stratagems calls would have roughly the same AoA)
      • I say "even worse", because I have to actively ignore a decision the devs made for the sake of realism rather than just tell myself "eh, they didn't think about this too much"
  • Orbital stratagem timings make no sense, and are strictly a gameplay balance issue that cannot be realistic: the loading screen shows the first helldiver drops well outside the atmosphere and take several minutes to reach the ground, but turrets take 3 seconds to deploy? This game sucks, literally unplayable
  • Surely Eagles must be capable of atmosphereless flight, if the cheap ahh shuttle is?
  • At the beginning of the loading screen, the destroyer doesn't have an atmospheric re-entry fire effect which would be countered by shields or whatever

Things that oddly do make sense:

  • Hellpods do have the atmospheric re-entry fire effect immediately after launching, which wouldn't make sense in the absence of (less than extremely thin) atmosphere
  • ... that's it, actually

The reason I made this nerd emoji of a post:
I've played KSP and my suspension of disbelief towards games or shows with spaceships is completely broken.

 
 
 

(The "Windows" slices of the pies are entirely made up by Baldur's Gate 3, which also runs well over Linux)

 

Notice the actual desktop background, ignore my attempt to kill -9 DIscord after the first of 6 crashes

 
view more: next ›