Sonotsugipaa

joined 2 years ago
[–] Sonotsugipaa@lemmy.dbzer0.com 3 points 3 days ago* (last edited 3 days ago)

It does look like AI though.
Both arms have weird proportions, yet the image is full of details; there's an odd seam on the right arm, the breasts are too high (forgiveable novice painter mistake (although IIRC the real statue of liberty has no visible breasts)) but again the clothes' folds are below them are oddly detailed, and look wrong.

Spaces behave like this because markdown was designed to be like HTML but quicker to write and easier to read without formatting;
most web services that use markdown translate it to HTML rather than parsing it directly, and in HTML whitespaces are supposed to work like you demonstrated in your comment.

The reason for this behavior in HTML is "because someone in the 90s said so", I'm afraid.

[–] Sonotsugipaa@lemmy.dbzer0.com 18 points 6 days ago (1 children)

Where's the content?
The last update was almost 15 days ago, I want new weapons!

Idk about banana and capers, but salami is a somewhat standard pizza topping

[–] Sonotsugipaa@lemmy.dbzer0.com 6 points 1 week ago* (last edited 1 week ago)

- me when Timmy makes fun of me

[–] Sonotsugipaa@lemmy.dbzer0.com 3 points 1 week ago (1 children)

/usr/bin/true and /usr/bin/false come to mind.

Then there's /usr/bin/test, or more commonly known as [.

How about function fn { return 1; }; fn?
POSIX-like shells consider that a failure, doing that on Bash with set -e or on Zsh with setopt err_exit will close the shell.

Should I compile a list of examples with common utility programs like mkdir, or should I investigate whether 0-is-success also applies to PowerShell-run programs on Windows (idk for sure)?

[–] Sonotsugipaa@lemmy.dbzer0.com 6 points 1 week ago (14 children)

returns 1

That just means the user is not an imbecille, there's still a great number of scenarios to rule out

[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 week ago (2 children)

Discord does markdown differently than intended: it's better for non-techies because hitting enter once is more intuitive than the alternative, but the standard way to insert line breaks in markdown is to type two spaces at the end of the line you want to break.

One even recommended I take a prompt engineering boot camp

Answer: Why don’t you try searching for the question first?

Me (confused face): How tf do you think I found this page?

[–] Sonotsugipaa@lemmy.dbzer0.com 5 points 1 week ago (2 children)

That's just the average stackoverflow comment

It's like at 40% of the story, but yeah, definitely the tower :c

It's been ages since I played Iconoclasts but that place is THE place where I almost looked up some guide (or maybe I did, idr)

 

I assume I'm not the only one who has played the same games on different type of storage: commonly HDDs and SSDs, but I also set up two RAID 0 filesystems (one on two HDDs, one on two SSDs), and I even installed Deep Rock Galactic on RAM.

However, more often than not loading times have been too similar across storage media.

Personal experience (tl;dr):

  • Deep Rock Galactic is so small it easily fits in your system's memory, so you probably won't be surprised to read that in my tests its loading times have been the same between HDD, SSD and RAM; any big chunk of data on disk is cached by the OS after being loaded for the first time, and it's not like ALL data needs to be read at once in the first place.
    Quantitatively: loading times range from 2s to 40s (~15s on average), presumably because world generation and netcode hijinks take most of the time.
    All of this makes sense to me so far.
  • On the opposite side, Project Zomboid greatly benefits from faster storage if you're using lots of mods.
    I haven't measured world loading times, because it takes much more time to load and unload mods (it's a Java game) than reading a bunch of jpegs and some kilobyte-sized files deciding where to place them: the former process takes ~ twice the time to complete if the game's installed on an HDD rather than a SSD, haven't tested it on RAID0/SSD; it's a somewhat CPU intensive process, but some mods are BIG - my game's workshop directory weighs 24GB.
    All of this still makes sense to me so far.
  • Then there's Baldur's Gate 3: the game is so chonky and I play it so infrequently that I have to keep it on my RAID0/HDD filesystem for logistic reasons, but at some point I had it on an SSD; I haven't timed loading screens, but they are very long and I barely noticed an improvement on the SSD.
  • Helldivers 2: same as above, but netcode hijinks make metrics less reliable; besides, considering all the spaghetti code in it, that game is more Italian than me.
  • BeamNG: same as BG3, but less chonky and currently on RAID0/SSD.

Some other games I've played on several media matched the usual "SSD faster" expectations, namely Satisfactory, X3, X4, Abiotic Factor ~~(or as I like to call it, "Antibiotic Factory")~~, Halo:MCC.

I'm asking this mostly because I'm considering getting two SSDs dedicated to a RAID0 setup, as of now my RAID0/SSD filesystem is "only" 200GiB wide and it's sharing its drives with the OS and other things, but since I'm not short on space it may or may not be worth the price to set up a reasonably large FS with fast I/O.
I also suspect that my game loading times may be limited by the fact that I'm running most of them on Linux via proton, if everyone's experience contradicts mine then that's probably why; in fact, I'm pretty sure VKDX shader compilation adds some CPU-bound time.

 

By "favorite fictional character" I don't mean "favorite character of your favorite fiction", consider the media itself to be irrelevant.

Just consider the character itself and how it changes throughout whichever segments of its timeline, regardless of how the world moves around it (unless it's relevant);
the show / book / comic / game / political campaign itself may be absolute trash, but you love some character from that more than any other character from anything at all.

Like Magnifico from Wish, or the driver from Big Rigs: Over the Road Racing.

 

Think of the relationship between "optimism", "pessimism" and "realism":
generally, those words are respectively interpreted as "focusing on the good things", "focusing on the bad things" and "ignoring (or trying to ignore) personal biases on the topic at hand".
In a way that makes sense, the universe defines our perception on things, not the other way around.

However, let's suppose you just had a reality check, at least as my terminally online ass knows the term as.
That means something happened to you, that forced you to realize something about yourself - be it your body, your psyche, your knowledge about anything. A realization so undeniable, that, despite your lizard brain's psychological self-defense mechanisms' censorship attempts, made you realize you've been wrong about something.

The reality check brings your mood down in the short term, and possibly pushes you to improve yourself (or, alternatively, to [concoct a workaround to the tyrannical laws of the universe]) in the long run, but... that's not truly neutral, is it?
It may be a "bad" feeling possibly followed by a good outcome (see: cognitive dissonance), but it is never a GOOD feeling followed by a possibly bad outcome. The latter case is a confimation bias, if anything - the opposite of a reality check.

Going back to the first paragraph: if someone says "I'm not a pessimist, I'm a realist" you may conflate that person for an pessimist, but not an optimist.


___

 

The single game I "played" on Windows was Helldivers 2, when I Steam Family'd it from a friend before trying it out through Proton.

 
 

The HELLDIVERS™^©®^³ 2 EULA is a god damn URL

 
 

Things that happen in game differently from my headcanon:

  • During a dive, destroyers just hang around over player heads
    • Even worse, there's an actual game mechanic that causes orbital stratagems to have an AoA at 90° at the center of the map but lower it at the edges, like the ships were actually hovering over the center (realistically, all orbital stratagems calls would have roughly the same AoA)
      • I say "even worse", because I have to actively ignore a decision the devs made for the sake of realism rather than just tell myself "eh, they didn't think about this too much"
  • Orbital stratagem timings make no sense, and are strictly a gameplay balance issue that cannot be realistic: the loading screen shows the first helldiver drops well outside the atmosphere and take several minutes to reach the ground, but turrets take 3 seconds to deploy? This game sucks, literally unplayable
  • Surely Eagles must be capable of atmosphereless flight, if the cheap ahh shuttle is?
  • At the beginning of the loading screen, the destroyer doesn't have an atmospheric re-entry fire effect which would be countered by shields or whatever

Things that oddly do make sense:

  • Hellpods do have the atmospheric re-entry fire effect immediately after launching, which wouldn't make sense in the absence of (less than extremely thin) atmosphere
  • ... that's it, actually

The reason I made this nerd emoji of a post:
I've played KSP and my suspension of disbelief towards games or shows with spaceships is completely broken.

 
 
 

(The "Windows" slices of the pies are entirely made up by Baldur's Gate 3, which also runs well over Linux)

 

Notice the actual desktop background, ignore my attempt to kill -9 DIscord after the first of 6 crashes

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