Tyoda

joined 9 months ago
[–] Tyoda@lemm.ee 1 points 1 month ago* (last edited 1 month ago)

she got over 6,000 followers within 24 hours

If <OneOfWayTooManyPVPGames> can make newbies believe they are outcompeting real players, while they are actually playing against bots, then a social media site could pump their ego with a less than truthful number, I reckon.

22
Reiner (crater) (en.wikipedia.org)
 

Reiner is a lunar impact crater on the Oceanus Procellarum, in the western part of the Moon.

[–] Tyoda@lemm.ee 50 points 1 month ago* (last edited 1 month ago) (2 children)

I use Arch, and I have an OpenSUSE wallpaper.

Before this, I used Mint and had an Arch wallpaper...

I live to offend.

[–] Tyoda@lemm.ee 2 points 1 month ago

Artifactually Speaking: An actual archaeologist bringing you exclusive footage and explanations, working theories from the digs he works around Ur. His video correcting some of Miniminuteman's mistakes is probably what he is most known for. But this one, where he follows an expert's tour of an ancient house, with explanatory interjections, and a very human story in the middle, might be his best. As well as the continuation of that video, where we follow the careful retrieval of ancient tablets.

[–] Tyoda@lemm.ee 4 points 2 months ago

Not OP but...

The wiki is a vast resource on every little detail that's being mapped. I find it a bit difficult to browse sometimes, easier to get to some pages via DDG, but this may just be me. The Beginner's guide page I imagine might be a decent starting point.

Though I can't say I myself started there... IMO the easiest way is to just get StreetComplete from F-Droid (or Google Play...), and wing it. That app is extremely user friendly, and literally just asks you a simple question about something in front of you, and as such allows you to fill in or verify some of the details on the map. It's capable of a lot, but not quite everything, such as adding in new "ways" (roads, structures, anything not a single node).

When you're not sure about something it's asking, that's when "winging it" should be replaced by "wikiing it". Or looking it up any other way, since there are now decades of confused people asking questions online for your benefit!

Vespucci is the mobile app people tend to use for heavy duty editing, or just to do the stuff SC can't. This one has a much scarier UI. It takes some getting used to and figuring out, but really isn't so bad once you know how the app and OSM itself works. You can download it early on, but maybe just to appreciate how easy SC is, at first!

To answer your question about discussions: each "changeset" (SC manages these for you automatically, groups similar quests into the same changeset) can be commented on by any user if they noticed some issue in your edits, or want to ask for clarification. You can go to openstreetmap.org and click "History" up top to see recent changesets that affected the area within your screen. You'll see that most won't have a single comment, but if you're logged in, you can see the option to start a discussion on any of them.

[–] Tyoda@lemm.ee 1 points 2 months ago

... should do this!

[–] Tyoda@lemm.ee 6 points 2 months ago

This channel is mirrored from youtube one to one. Better than being youtube only, but its influences remain the same.

[–] Tyoda@lemm.ee 1 points 3 months ago

It's a Tom Scott reference with a funny triangle

[–] Tyoda@lemm.ee 11 points 3 months ago (4 children)

Counterpoint: I am too young to understand this technology, it scares me, and I am unwilling to learn.

[–] Tyoda@lemm.ee 6 points 3 months ago

I don't plan on shooting anything weird, but I still don't want anyone looking at my photos! Luckily it's pretty trivial to develop at home, for B&W, at least.

[–] Tyoda@lemm.ee -5 points 4 months ago

> oh shit he dropped the "I don't have time for this"

> quick, make a last comment so it looks like you won the internet argument!

 

Do you only contribute what is useful for your own use cases, or whatever you can improve the map with?

 

For years I was stuck with a setup where my main monitor was plugged into the GPU via HDMI, but my secondary monitor only had VGA, for which the card did not have a port. My motherboard does have one, though. Using that basically worked... with random issues popping up both now on Linux and way back in the dark times.

One of these issues was that FO4 would not display correctly in full screen. It looked fine in windowed, but the cursor would be confined to the top left area of the screen, unless I had my second monitor, physically on the left, virtually on the right instead.

I just inherited a new card and I took the financial hit of a cheeseburger's worth for a VGA-DisplayPort adapter, and now it works just fine in full screen!

 

A screenshot of some of the current Godot gold level supporters. The one supporter highlighted has chosen the name "TaraSophieDev (pls fix #43093)"

The issue is still open! The merge request seems to be almost ready. Though there hasn't been any new development since May.

view more: next ›