Wrufieotnak

joined 6 months ago
[–] Wrufieotnak@feddit.org 1 points 14 hours ago

Ragnarrox did two very interesting video analyzing the themes and topics for each game (1, 2) and McGee himself commented on them that he felt understood.

And I seriously think they did the first game dirty by porting it to consoles. It was designed and programmed with a certain input (keyboard+mouse) in mind, a controller will make the impression of the game much worse for the player.

[–] Wrufieotnak@feddit.org 3 points 1 day ago

Ich habe die Comicreihe Monstress angefangen und bin von der Qualität der farbigen Zeichnungen begeistert. Die Welt mit ihren verschiedenen magischen Fraktionen finde ich auch faszinierend. Aber ich kann schon sehen, was manche Reviews meinten, als sie schrieben: "es wird manche Leser abschrecken, das es keine wirklichen guten Charaktere gibt, sondern alle sehr eigennützig unterwegs sind. "

Das finde ich bisher aber noch nicht so schlimm, ich will wissen wie es weiter geht und bin sehr gefesselt. Die Charaktere wirken bisher auch eigentlich alle größtenteils nachvollziehbar egoistisch und nicht einfach nur banal böse.

Im Videospielbereich habe ich bei Warhammer 40k: Space Marine 2 die Hauptkampagne durchgespielt. Die Entwickler haben es echt gut geschafft die Atmosphäre des 40k Universums umzusetzen. Die Details in der Architektur und Technik sind wahnsinnig toll. Die Kampagne ist zwar nur rund 6 h lang, aber toll inszeniert und geht wunderbar im 3er Koop zu spielen. Schade finde ich nur, dass die Sprecher nicht so schön fanatisch wie damals bei Dawn of War klingen, aber gut, kann nicht alles perfekt sein.

Zusätzlich gibt es noch eine weitere Koopkampagne, die parallel zur Hauptkampagne verläuft. Die Idee finde ich eigentlich auch gar nicht so schlecht, da dadurch die Welt viel belebter wirkt und man wirklich nur ein Zahnrad in der ganz großen Kriegsmaschinerie ist.

[–] Wrufieotnak@feddit.org 5 points 2 days ago

I really didn't know, so thanks for explaining it.

[–] Wrufieotnak@feddit.org 6 points 4 days ago

Gewisse Statistiken sind nur dem Staat bekannt. Da kann dann eine externe Person versuchen Zugriff drauf zu kriegen, aber da wird gerne auch mal geblockt. Wenn die Anfrage vom Bundestag kommt, ist das nicht unmöglich, aber schwieriger zu blocken.

Außerdem gibt es den wissenschaftlichen Dienst des Bundestages, welcher vom Steuerzahler finanziert Zusammenfassungen für die Politiker schreibt. Das kann zwar auch von nicht staatlichen Stellen gemacht werden, aber durch die staatliche Stütze ist es natürlich langfristig tragbar und zukunftssicherer als ein Verein der auf Spenden angewiesen ist

[–] Wrufieotnak@feddit.org 3 points 4 days ago* (last edited 4 days ago)

See it more positive, don't look at the amount of comments, but rather at the votes:

the 2 highest main comments and most of the high voted main comments are agreeing with the main gist of the post. That there are then people discussing that is a different thing, but a majority of the people watching this post agree that there is a problem and recognize it.

People who feel attacked by it are naturally more interested in answering and sending their own viewpoint out into the ether. But most votes are not agreeing with them. So majority of those here in this post are on the right trajectory, but of course still have to do the walking towards that direction.

[–] Wrufieotnak@feddit.org 5 points 4 days ago* (last edited 4 days ago) (1 children)

That does not seem to be what research shows, but rather your personal experience:

For animated children movies, I found that 80 % male leads are reported for 1990-2020. Source

Couldn't find data for children movies in general.

And I found for children books that there is still a slight male overrepresentation on average but in general it being around 50 %for the last few years. Source, search for "Fig. 2"

[–] Wrufieotnak@feddit.org 2 points 4 days ago

Appreciate the discussion—it’s rare to find someone willing to engage beyond surface-level noise.

Same to you!

[–] Wrufieotnak@feddit.org 7 points 4 days ago (2 children)

Thanks for your perspective.

I don't see counter tariffs as begging for scraps, but rather the easiest and quickest applied method to show that trying to force you is not without consequence and then afterwards you work on the other points your post mentioned.

And your second paragraph is exactly why I asked the question and wanted to know your view. To a certain degree you need to play the bad game, even if you know it's bad, if it's the only way to proceed.

[–] Wrufieotnak@feddit.org 7 points 4 days ago (4 children)

No, let me rephrase it again, so maybe it's clearer what I want to know from you:

Let's say for arguments sake, the EU is the perfect government with perfect representation of everyone and perfect economic system to distribute to everyone's need. So the the gay space communist utopia spoken of in ye olde memes of yore.

But they don't have every necessary resource on earth and need to trade with other countries, who are not yet as advanced as they are.

Now one of those countries puts tariffs on the EU for bullshit reasons.

How should this theoretical perfect EU react to those tariffs in your opinion?

And just to be clear, I'm not happy with the current way of the EU at all, there is much change needed, but that is besides the point of my argument.

[–] Wrufieotnak@feddit.org 3 points 4 days ago (4 children)

I feel like it's awfully interesting though that we have 'parallel discussions' whenever someone says "hey this specific thing sucks for women." [...] The answer to that isn't "we need better male role models in movies" (though it would obviously help as well) as it's dodging the original question.

Yes, perfectly agree with you! I think both are important points and needed to tackle the issue of patriarchy, because if we don't teach boys to be better, they never will be and grow up to ask "but what about me?" when they read about feministic topics.

And I fully agree, the way the op posted it with "counter point" already send the discussion in the wrong way.

[–] Wrufieotnak@feddit.org 6 points 4 days ago (1 children)

Yay, Love and Hex, one of the comics I missed when departing Reddit. Welcome to the fediverse! Thanks for sharing your comics here.

[–] Wrufieotnak@feddit.org 11 points 4 days ago* (last edited 4 days ago) (13 children)

If you agree that the divided States of America are starting bullshit trade wars, how should the EU react in your opinion if the current way is not to your liking and only smokescreen?

Because as far as I understand, the counter tariffs are just the allowed tit for tat reaction in accordance to international trade law.

I mean yes, system change is needed to protect humanity and life on the planet, but as far as the tariffs go... I don't exactly disagree with the EU way to do it.

 

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert, Theaterstück, geniale Spiel, ... habt ihr in der letzten Woche genossen?

 

Weil man ja in Zukunft vielleicht doch auch mal wieder Schnee zu Weihnachten haben möchte, aber auch nicht nur in den eigenen 4 Wänden verschimmeln will, bin ich diesen Winter mal häufiger mit der Bahn umher gefahren.

Dabei ist mir wieder einmal aufgefallen, was für eine beschissen asoziale Gesellschaft wir doch sind. So viele Bahnhöfe haben entweder gar keinen beheizten Bereich und/oder keine Sitzmöglichkeiten mehr. Die Wut über Verspätungen wärmt nicht so toll und dann überwiegt doch sehr schnell die Kälte.

Abhilfe? Man muss entweder zahlen und sich in ein Café oder Restaurant setzen oder frieren. Doch halt, was sehen meine fast zugefrorenen Augen? Eine DB Lounge?

Mit letzter Kraft dahin geschleppt und die eingefrorene Tür mit meinen letzten Atemzügen aufgetaut und geöffnet. Aber dann?

Tja, Pustekuchen, nur für extra spezielle Reisende!

Nicht mal normale 1%ler 1. Klasse Fahrende dürfen hier rein, sondern nur die 0.1% mit 1.Klasse Flexticket. Warm sein ist schließlich ein mit Gold bezahlbares Privileg und keine Selbstverständlichkeit.

Was bleibt ist die wiederholte Feststellung, dass wir lieber allen es schlechter gehen und alle frieren und stehen lassen, als dass ein paar Menschen denen es sowieso schon echt dreckig geht sich aufwärmen und hinsetzen/legen könnten. Hauptsache Konsum!

Den Ausschlag zum Schreiben dieser Tirade gab die Werbetafel im Leipziger Bahnhof, der stolz verkündete, das Leipzig den einzigen Bahnhof Deutschlands im Top 10 Europa Ranking hatte. Das kann dann nicht im Winter bewertet worden sein. Da wären die Juroren nämlich erfroren.

 

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

 

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

 

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

 

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

12
Kulturfreitag (feddit.org)
submitted 3 months ago* (last edited 3 months ago) by Wrufieotnak@feddit.org to c/dach@feddit.org
 

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

 

While a lot of people praise Chrono Trigger (and right they are! Play it! It's an often recommended game for a reason), its sequel Chrono Cross doesn't get as much love. There are valid reasons for that in my opinion, but I want to argue that CC is still a strong and good game, but it needs to be looked at separated from its ancestor. They didn't call it Crono Trigger 2, in order to separate it more from the first game, but people still expected a sequel to the characters they loved in the first game. And they didn't get that. Spoiler for CC now:

While the game is obviously set in a different world than CT, there still is a connection to the first game.

spoilerThe 3 main characters from CT Chrono, Marle and Luca only appear in a short sequence in the late mid game of CC where they tell the player characters that the universe of the player characters is fucked and they live in a crapsack world. Nearly everything you did in the first game is wasted because of time shenanigans. So the players of the original game get a sucker punch to the stomach, while non-CT players are wondering why 3 ghost children are telling you the world is fucked. While the end fight was interesting in that the player finally learned what happened to Schala, it ultimately wasn't a net positive.

That is the biggest problem in my opinion. By including this link to the original game they hindered CC of being its own thing and instead alienated fans of the first game and non players alike.

But Chrono Cross has its own strengths, which still create a good game in my opinion. First and foremost I would praise the world itself, set in a tropical archipelago, which was great to explore in combination with a wonderful soundtrack. The atmosphere is often nicely serene, but there is also humor and drama there during the story. I don't know many other RPG games building a tropical world to explore. The story has some interesting twists in it and the parallel world setup means some interesting interactions between them. And while 42 playable characters is a bit overkill, I was surprised how well their language modification works to give nearly every character a characteristic speech tic.

So it should not be seen as a direct sequel, but rather as a story in an universe adjacent to the original one. To keep those stories separated makes both stronger in my mind.

 

This one got a little longer since there are so many things to talk about. TL;DR at the end

Valkyrie Profile's world and story is nordic mythology inspired. Meaning it takes some characters and concepts from it but gives everything it's own spin and also adds its own characters, like the main heroine for example. You are playing as the valkyrie Lenneth tasked by Odin with finding worthy souls to train them and bring to Valhalla as Einherjar in order to fight the giants in the coming battle of Ragnarök. Since Odin has clairvoyant powers, he knows when Ragnarök is coming, meaning you play under a certain time limit. The game is made up of a set amount of chapters, which themself have a set amount of periods depending on the difficulty. One period means you can visit one location on the map or rest & heal. The available locations change between the chapters and could either be a dungeon for monster slaying, a city to buy things/progress the story or the recruitment of a worthy soul. The worthy souls are the characters you can use in the battles and each one is unique. If you know your nordic mythology, you know that you have to be dead to become an Einherjar. Meaning you will see each and every single character you can recruit first die and the circumstances that brought them to their death in a 2D pixelart style cutscene (or some 3D animated cutscenes if you play the remaster Valkyrie Profile: Lenneth). And if you don't like cutscenes, this game is definitely not for you: the YouTube "all cutscenes" video for Valkyrie Profile 1 is longer than 5 hours! The stories range from bittersweet to downright depressing, as is fitting to the nordic myths. They even managed to connect some of the stories, so you will meet some characters again, sometimes because you will recruit them this time. The main story is about who Lenneth is and what her part in preventing Ragnarök means for herself and for the world.

As can be expected from so many cutscenes, the story is front and center for this game. But Valkyrie Profile doesn't need to hide its gameplay. They also included a lot of interesting and, as far as I know, for its time unique features. While fighting, your team is always made up of Lenneth and up to 3 other Einherjars making a diamond shaped formation. The position of each fighter corresponds to the same positioned button on the right side of the controller. When you press a button, the corresponding character will start its attack animation. Each hit fills a combo meter and when it reaches full capacity, you can start a special move, again with a button press for the character you want to attack. Now it is your job as a player to learn the characters moves, when to activate the next attack sequence and in which order to start the special attacks. It is a great feeling when you finally manage to fire all 4 special attacks for the first time and do massive amounts of damage. Only downside is, that you always want to use this attack sequence after finding it, since every other one would be suboptimal play.

To shake this up, Valkyrie Profile doesn't let you keep your characters forever. As I said in the beginning: your mission is to train Einherjar for Ragnarök. So after training and giving equipping good items, you need to let them go and send them on to Valhalla to fight in the Aesirs war. While you can just send anyone or even noone, your rewards from Odin change depending on the fighters strength and attributes you send him. Odin often has requests, for example a mage or a person with the cunning trait, which stirs things up for you as you need to decide: do I fulfill Odins request and send my best fighther with the ruthless trait to get a better reward from Odin or do I send this untrained & useless mage but risk making the Aesiers side in the war too weak? After each chapter you gain information on how the gods do in their battle against the giants. Depending on Odins favour you can also gain strong items, so sending strong warriors with strong items themselves to increase their worth is also a viable tactic.

Due to this mechanic you are forced to always change your team composition and seek out new worthy souls, in order to stay strong enough but also gain Odins favour. The forced change in characters is something I first experienced in Pyre. There it also worked to make you experience the many different stories of the characters and then letting them go. Only while writing this review did it occur to me, that Valkyrie Profile already established this mechanic nearly two decades earlier, to the same great effect.

Edit: I misremembered, you need to play on normal or hard to get the best ending

One aspect that was not good when it came out and isn't good today: You need to play on the Hard difficulty to get the best ending. And I seriously doubt that many people got that ending without a guide. You need to reach specific thresholds and do certain actions in the right chapters, making it everything but clear how to reach that ending.

And last but not least: the music is one of the best of the Midi era. The simple but satisfying melodies evoke a lot of emotions in me, even now years later. They effectively use the music to convey the emotion of the situation.

What fascinates me about this game is that they managed to make the game mechanic fit to the story so well. You need to train the warriors but then let them go, because Odin needs Warriors.

Spoiler for the full story for a great example of ludonarrative harmony:You learn in the late game, that the big difference between the gods and humans in this world is that gods are static, but humans can evolve. You training the future Einherjars is necessary because they can't grow later on, when they are in Valhalla. Odin himself was half human, which made it possible for him to grow when he was younger and ascended to a much more powerful godhood then the other Aesiers, so he got to be the ruler. But by ascending he also forfeit his human part and can't grow stronger any longer. Thus Odin is always watchful for any other powerful human, that could become a danger to him by becoming too powerful and ascending as an even stronger deity than him. This fear made him steal one of the artifacts that stabilize the realms, ultimately setting Ragnarök in motion himself. So bonus points to the game for portraying Odin as he is in the Eddas: a powerful scheming & manipulating mastermind and ultimately responsible for Ragnarök himself due to his scheming.

If you like JRPG even a little, I highly recommend to try this game via emulation or playing the remaster on PS4/5, because it really is a great game with a great (albeit deprimistic) atmosphere.

TL;DR: great music & atmosphere, nice interplay of story and gameplay for ludonarrative harmony, sadly need guide to reach best ending

 

I highly recommend this game to all those who want to have a more wholesome game and bemoan that so often we can just solve things by violence. In fact, that is one of the main ethical points of the protagonist: he doesn't want to use violence. The problem is just, the world is ending and a hero is needed. And what is a hero who doesn't wield a sword and uses that sword? Well, play this game and find out if the protagonist can stay true to their convication or not.

The protagonist is a bard or in fact The Bard, no other name given. Every problem the bard encounters is solved by what the bard can do best: singing. This is represented by you selecting the note for his singing via a radial menu, using either mouse or gamepad stick. The developers managed that this simple mechanic didn't feel annoying to me over the roughly 10 hours playtime. Instead they reused/recontextualized it in different ways multiple times, so that it doesn't felt overused. In general this is an easy game without really difficult parts besides some rythm parts. But even then you don't need to hit the right note by ear, it is shown which note to hit like in other rythm games.

It is sometimes a silly game, but silly in a wholesome way. Where I often couldn't stop smiling due to the siliness. Like who has ever heard of singing coffee pirates? Or the fact that there is a dedicated dance button, which you can press nearly at all time, making some cutscenes a bit less serious. It feels similar in a way to Night in the Woods regarding the atmosphere and talks between the main characters.

This game is not however for people who want to have action sequences, a realistic graphic or can't stand some silliness in their games.

 

One of the games that cemented Tim Schafers reputation for creating fantastic games. This is a classic Point & Click adventure from 1998, so keep a spoilerfree guide open if you aren`t up for trying each item combination.

In a little longer than 10 hours Grim Fandango tells the story of Manny Calavera. He is a guide for the dead working in the department of death... selling them packages how to reach their after life depending on how good they were on the other side. Sadly Manny isn't doing so well, he only gets the loser souls who aren`t worth anything. But this is only the beginning, you will puzzle your way all around the afterlife, through cities and forests and oceans. And you will learn that Manny is a suave and cunning businessman who manages to turn nearly every situation to his advantage.

The underworld is astethically styled after the aztecs and wonderfully brought to life by the story. The dead built their own unique society with the same vices already present in the living world. the atmosphere is a little grim noir themed, but still with humor in it. While the polygon count on the characters may be low, the world itself is beautifully pre-rendered.

 

This game probably is not that unknown, considering it sold more than 1 million copies, but I still recommend it because it fantastically showcases the power of the human mind for anthropomorphism. The game is only made up out of rectangles. So graphicwise, a potato could run it.

The charm comes from the narrator and the characters (meaning the colorful rectangles you can control) he brings to life. The game is a platformer where each character has a special skill (can jump high or be a trampoline to others, etc) and you need to find the right combination of combining their abilities to reach the goal of each level.

The story isn't anything great, but with the narrator it feels much more emotional and at the end you don't see a small red rectangle, you see Thomas, who is not alone anymore, because he found some friends.

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