enemyofsun

joined 11 months ago
MODERATOR OF
 

cross-posted from: https://lemmy.blahaj.zone/post/26337485

First of all, Bug Hunter is by no means a traditional roguelike. The controls are menu-based, most enemies can't damage you and your character can't take hits without dying at all.

Yet BH is arguably very close to some aspects of tradroguelikes: turn-based tactics with a great emphasis on positioning, multiple losing conditions, trade-offs between short-term advantages and long-term empowerment...

Positioning in this game is great - higher and lower ground give advantages to either you or bugs depending on who's beyond who, placement of enemies and energy cubes interact with multitude of your actions in complex ways.

Randomness of bug types and actions that will be available to you in each run prevents you from sticking to a single strategy while having more than one losing condition (your character can die, you can run out of time or an egg may hatch) adds tension to this already stressful (due to permadeath) game.

And then there's a whole action buying system which is excellent! When you start, you only get 7 actions for the turn - and each action can be used only once per turn. When you run out of actions you have no choice but to end the turn... ... unless you have some energy. When you get 2 or more energy you get access to the shop where you can replace your existing actions for new and better ones, for the cost.

New actions are immediately available for use, even if you replaced an used one. Most actions cost 2 energy but stronger actions cost more - creating an interesting trade-off: you can buy a cheap action now and get more done on the turn, or you can wait til you have 4 energy for the strong one that will help you a lot in a long term.

Waiting is punishing - the bugs that survived a turn evolve into stronger forms gaining special abilities which are quite nasty. Thus, you get to choose: whether you want to get stronger but to let the bugs to become stronger too, or you want to play safely but stay with limited power for the run.

With all these mechanics of hidden complexity and fast-paced thinky gameplay, I got that feeling I'm playing a good ol' roguelike yet again. Sure, it's not much strategical so probably DCSS and TOME4 players won't find that familiar but for Brogue fans it can be quite familiar.

 

cross-posted from: https://lemmy.blahaj.zone/post/26337485

First of all, Bug Hunter is by no means a traditional roguelike. The controls are menu-based, most enemies can't damage you and your character can't take hits without dying at all.

Yet BH is arguably very close to some aspects of tradroguelikes: turn-based tactics with a great emphasis on positioning, multiple losing conditions, trade-offs between short-term advantages and long-term empowerment...

Positioning in this game is great - higher and lower ground give advantages to either you or bugs depending on who's beyond who, placement of enemies and energy cubes interact with multitude of your actions in complex ways.

Randomness of bug types and actions that will be available to you in each run prevents you from sticking to a single strategy while having more than one losing condition (your character can die, you can run out of time or an egg may hatch) adds tension to this already stressful (due to permadeath) game.

And then there's a whole action buying system which is excellent! When you start, you only get 7 actions for the turn - and each action can be used only once per turn. When you run out of actions you have no choice but to end the turn... ... unless you have some energy. When you get 2 or more energy you get access to the shop where you can replace your existing actions for new and better ones, for the cost.

New actions are immediately available for use, even if you replaced an used one. Most actions cost 2 energy but stronger actions cost more - creating an interesting trade-off: you can buy a cheap action now and get more done on the turn, or you can wait til you have 4 energy for the strong one that will help you a lot in a long term.

Waiting is punishing - the bugs that survived a turn evolve into stronger forms gaining special abilities which are quite nasty. Thus, you get to choose: whether you want to get stronger but to let the bugs to become stronger too, or you want to play safely but stay with limited power for the run.

With all these mechanics of hidden complexity and fast-paced thinky gameplay, I got that feeling I'm playing a good ol' roguelike yet again. Sure, it's not much strategical so probably DCSS and TOME4 players won't find that familiar but for Brogue fans it can be quite familiar.

 

First of all, Bug Hunter is by no means a traditional roguelike. The controls are menu-based, most enemies can't damage you and your character can't take hits without dying at all.

Yet BH is arguably very close to some aspects of tradroguelikes: turn-based tactics with a great emphasis on positioning, multiple losing conditions, trade-offs between short-term advantages and long-term empowerment...

Positioning in this game is great - higher and lower ground give advantages to either you or bugs depending on who's beyond who, placement of enemies and energy cubes interact with multitude of your actions in complex ways.

Randomness of bug types and actions that will be available to you in each run prevents you from sticking to a single strategy while having more than one losing condition (your character can die, you can run out of time or an egg may hatch) adds tension to this already stressful (due to permadeath) game.

And then there's a whole action buying system which is excellent! When you start, you only get 7 actions for the turn - and each action can be used only once per turn. When you run out of actions you have no choice but to end the turn... ... unless you have some energy. When you get 2 or more energy you get access to the shop where you can replace your existing actions for new and better ones, for the cost.

New actions are immediately available for use, even if you replaced an used one. Most actions cost 2 energy but stronger actions cost more - creating an interesting trade-off: you can buy a cheap action now and get more done on the turn, or you can wait til you have 4 energy for the strong one that will help you a lot in a long term.

Waiting is punishing - the bugs that survived a turn evolve into stronger forms gaining special abilities which are quite nasty. Thus, you get to choose: whether you want to get stronger but to let the bugs to become stronger too, or you want to play safely but stay with limited power for the run.

With all these mechanics of hidden complexity and fast-paced thinky gameplay, I got that feeling I'm playing a good ol' roguelike yet again. Sure, it's not much strategical so probably DCSS and TOME4 players won't find that familiar but for Brogue fans it can be quite familiar.

 
 
[–] enemyofsun@lemmy.blahaj.zone 3 points 1 month ago

I know right? I'd never in my life touch a game like Bushido Ball or Rakshasa but here I am, with 17 hours in the former and 8 hours in the latter!

14
UFO 50 community (lemmy.blahaj.zone)
submitted 1 month ago* (last edited 1 month ago) by enemyofsun@lemmy.blahaj.zone to c/communitypromo@lemmy.ca
 

I was posting some stuff about the game (collection) so figured I can as well create a community for it here. Hopefully it will encourage others to post something on the game too because for now it's been only me :D

!ufo50@lemmy.blahaj.zone

 

cross-posted from: https://lemmy.blahaj.zone/post/26297099

In terminal mode you can input various 8 character-long cheat codes: it launches a game with unique effects on top of it (but it also disables saving and achievements :c ).

Here are some that I found to be the most fun:

  • Attactics: SLOW-DOWN, makes the game turn-based. Huge change, if you ask me.
  • Devilition: EVIL-EYES, highlights tiles that will be affected by your explosives. Great if you want to play it for fun after completing the game.
  • Bushido Ball: ZATO-1CHI, makes the ball completely invisible. They hate us.
  • Campanella: BEAN-DRIP, lets you play through bonus levels.
  • Warptank: SLIM-TANK, lets you play as a slime. No hub and you can't use checkpoints.
  • Mortol 2: BENE-DIKT, removes the Scout and Gunner classes from the game. My playthrough was big on Scout so it's hard to imagine beating this game w/o them!
  • Party House: MAKE-GLEE, lets you create your own scenario!
  • Valbrace: 4RCH-M4GE, start with 15 WIS but 0 STR.
  • Valbrace, again: BUGG-BODY, lets you play as a giant insect with powerful claws!
  • Night Manor: OPEN-CAGE, releases a bloodthristy hamster to crush you!!!
 

cross-posted from: https://lemmy.blahaj.zone/post/26297099

In terminal mode you can input various 8 character-long cheat codes: it launches a game with unique effects on top of it (but it also disables saving and achievements :c ).

Here are some that I found to be the most fun:

  • Attactics: SLOW-DOWN, makes the game turn-based. Huge change, if you ask me.
  • Devilition: EVIL-EYES, highlights tiles that will be affected by your explosives. Great if you want to play it for fun after completing the game.
  • Bushido Ball: ZATO-1CHI, makes the ball completely invisible. They hate us.
  • Campanella: BEAN-DRIP, lets you play through bonus levels.
  • Warptank: SLIM-TANK, lets you play as a slime. No hub and you can't use checkpoints.
  • Mortol 2: BENE-DIKT, removes the Scout and Gunner classes from the game. My playthrough was big on Scout so it's hard to imagine beating this game w/o them!
  • Party House: MAKE-GLEE, lets you create your own scenario!
  • Valbrace: 4RCH-M4GE, start with 15 WIS but 0 STR.
  • Valbrace, again: BUGG-BODY, lets you play as a giant insect with powerful claws!
  • Night Manor: OPEN-CAGE, releases a bloodthristy hamster to crush you!!!
 

In terminal mode you can input various 8 character-long cheat codes: it launches a game with unique effects on top of it (but it also disables saving and achievements :c ).

Here are some that I found to be the most fun:

  • Attactics: SLOW-DOWN, makes the game turn-based. Huge change, if you ask me.
  • Devilition: EVIL-EYES, highlights tiles that will be affected by your explosives. Great if you want to play it for fun after completing the game.
  • Bushido Ball: ZATO-1CHI, makes the ball completely invisible. They hate us.
  • Campanella: BEAN-DRIP, lets you play through bonus levels.
  • Warptank: SLIM-TANK, lets you play as a slime. No hub and you can't use checkpoints.
  • Mortol 2: BENE-DIKT, removes the Scout and Gunner classes from the game. My playthrough was big on Scout so it's hard to imagine beating this game w/o them!
  • Pingolf: STAR-BALL, lets you play as Waldorf or Pilot. No mechanical changes.
  • Party House: MAKE-GLEE, lets you create your own scenario!
  • Valbrace: 4RCH-M4GE, start with 15 WIS but 0 STR.
  • Valbrace, again: BUGG-BODY, lets you play as a giant insect with powerful claws!
  • Night Manor: OPEN-CAGE, releases a bloodthristy hamster to crush you!!!
[–] enemyofsun@lemmy.blahaj.zone 1 points 1 month ago (2 children)

The game browser only tells me this: "Upgrade to MobyPlus to enable the new game browser (beta)." With the old game browser still being decent enough to find stuff.

Maybe your privacy settings block something crucial? It's my problem #1 with websites like this :p

[–] enemyofsun@lemmy.blahaj.zone 1 points 1 month ago (4 children)

it requires a registration and a subscription to browse the games database…

Wha, are you sure? I can search just fine and I don't have an account there

[–] enemyofsun@lemmy.blahaj.zone 1 points 1 month ago (6 children)

MobyGames maybe? You know its genre and possible release date range so it should be fairly easy to find given you'll be able to recognize the title or artwork.

[–] enemyofsun@lemmy.blahaj.zone 1 points 1 month ago

Yeah, though the NPC opponents aren't gonna do it because they're dumb.

[–] enemyofsun@lemmy.blahaj.zone 1 points 1 month ago (2 children)

It's an easter egg accessible with a certain cheatcode.

[–] enemyofsun@lemmy.blahaj.zone 2 points 1 month ago

It's an easter egg possible with a cheat code.

 
 
[–] enemyofsun@lemmy.blahaj.zone 1 points 2 months ago

Web on a browser with Ublock Origin extension.

There's built-in filtering in Eternity but I don't know how it works.

[–] enemyofsun@lemmy.blahaj.zone 9 points 2 months ago (2 children)

lemmy.ee##.post-listing:has(.fst-italic[href*="youtu.be"])

lemmy.ee##.post-listing:has(.fst-italic[href*="youtube.com"])

To your UBo filters.

[–] enemyofsun@lemmy.blahaj.zone 7 points 2 months ago

Post examples of toxic heteronormativity only.

Per the rules of the comm

[–] enemyofsun@lemmy.blahaj.zone 3 points 3 months ago

My first time in Zot I died to Pargghit who was berserked by a moth so yeah...

Zot is a cruel place :D

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