enemyofsun

joined 6 months ago
[–] enemyofsun@lemmy.blahaj.zone 4 points 4 weeks ago (2 children)

Damn, I’m surprised to see a Lunacid post on Lemmy

I didn't see any posts about this game so decided to make the first step myself!

Certain spells can be pretty OP throughout the game if you focus on your magic skills.

On my first playthrough I had a magic-focused character, and yeah, magic is extremely strong in this game! That's why on my vampire run I decided to ban any attacking spells, to focus more on weapons.

My main problem with vampires was taking damage when using holy water - it's really important in some areas like the prison (fucking dogs...), and not being able to just use it whenever I want was... annoying.

I don't regret playing as a melee vampire, I learned to use blocking effectively (I basically never used it on my first playthrough) and the quirks were neat even if not really that impactful gameplay-wise.

I’m kinda working on collecting all the items so I can get the last ending.

Good luck with it!

 
 

cross-posted from: https://lemmy.blahaj.zone/post/21185473

Among all the starting classes in Lunacid vampires are by far the most unique option. Here's a quick list of unique mechanics from my fresh melee vampire playthrough.

Helpful quirks:

  • Attacking most enemies in melee starts very slow health regen that's interrupted by taking any damage. The same effect is also caused by having "water" status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu.
  • Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game.
  • Most doors in the Castle Le Fanu will be open without vampiric symbols.

Problematic quirks:

  • Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use.
  • Having "water" status in other locations deal constant damage, making the rat area in the sewers really dangerous.
  • Holy water deals a lot of damage when used. It still removes statuses though!

Honestly, I didn't really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn't stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.

 

Among all the starting classes in Lunacid vampires are by far the most unique option. Here's a quick list of unique mechanics from my fresh melee vampire playthrough.

Helpful quirks:

  • Attacking most enemies in melee starts very slow health regen that's interrupted by taking any damage. The same effect is also caused by having "water" status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu.
  • Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game.
  • Most doors in the Castle Le Fanu will be open without vampiric symbols.

Problematic quirks:

  • Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use.
  • Having "water" status in other locations deal constant damage, making the rat area in the sewers really dangerous.
  • Holy water deals a lot of damage when used. It still removes statuses though!

Honestly, I didn't really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn't stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.

[–] enemyofsun@lemmy.blahaj.zone 3 points 4 weeks ago

Avoiding the skull isn't much of a problem fortunately but sometimes it just sits there three or four reloadings and this is a bit irritating!

[–] enemyofsun@lemmy.blahaj.zone 2 points 4 weeks ago

this meme is for 8 yo or younger only

 
 
[–] enemyofsun@lemmy.blahaj.zone 2 points 4 weeks ago

Ornstein and Smough from Dark Souls. The series have plenty of difficult boss fights but this one is earlier than most and the biggest difficulty spike in the entire game IMHO.

Outside of the Souls games, there's Lil' Hunter from Nuclear Throne. I tried to beat this little trashcan SO many times and succeeded only once. It's insane.

Also shout-out to Hush from the Binding of Isaac for almost giving me a heart attack when I was fighting it as the tainted lost. Never again.

[–] enemyofsun@lemmy.blahaj.zone 3 points 1 month ago

I hope more people with niche interests will come to Lemmy - this is the only use case for this kind of social media for me, and Lemmy's a bit lacking in this regard.

But yeah, I'm not looking forward to those redditors who assume everyone's a cis man and stuff :\

[–] enemyofsun@lemmy.blahaj.zone 2 points 1 month ago

The game expects you to figure stuff out on your own so I recommend to take it slow and look closely at what data is available to you. (Or just finding a guide that explains elemental damage and items if you don't wanna do this)

The game's system is simpler than it seems and it's very rewarding to finally learn and master it.

[–] enemyofsun@lemmy.blahaj.zone 2 points 1 month ago

That's really cool ^^

The game starts out kinda tough so no surprise you bounced off. I took my time to learn how elemental resistances work and write down what resistances different enemies have and the game clicked. It was very satisfying to finally be able to destroy piranhas after they harassed my young adventurers for so long~

[–] enemyofsun@lemmy.blahaj.zone 4 points 1 month ago

Yeah, the collection is incredible! I at first thought that the games will be some shallow micro games but...

These are full games in their own right, with great music and visuals, with fun (and sometimes innovative!) gameplay to top that off.

This project is insane in the most positive meaning of the word.

 

cross-posted from: https://lemmy.blahaj.zone/post/21074916

I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map!

I beat the game at level 11. Here's my setup for the final boss:

spoiler

Dylan: electrical (yellow) tower shield and holy potions

Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights)

Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield

Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles.

The ending is

spoilervery mysterious of course, I really like too!

 

cross-posted from: https://lemmy.blahaj.zone/post/21074916

I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map!

I beat the game at level 11. Here's my setup for the final boss:

spoiler

Dylan: electrical (yellow) tower shield and holy potions

Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights)

Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield

Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles.

The ending is

spoilervery mysterious of course, I really like too!

 

I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map!

I beat the game at level 11. Here's my setup for the final boss:

spoiler

Dylan: electrical (yellow) tower shield and holy potions

Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights)

Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield

Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles.

The ending is

spoilervery mysterious of course, I really like too!

[–] enemyofsun@lemmy.blahaj.zone 2 points 1 month ago

Me and Lunacid. Immediately started a new playthrough after 100%-ing it.

 
[–] enemyofsun@lemmy.blahaj.zone 5 points 5 months ago

Yeah, it was it. Why was it starting by default though? I don't recall fiddlying with pipewire at all...

 

I created a new user on this system but anything with sound plain doesn't work - the main user of the system has no issue though.

I already added the new user to the audio group, pulseaudio and pipewire are started by xfce during login too.

For example, when trying to open an mp3 file with mpv I get this:

[ao/pulse] The stream is suspended. Bailing out.

[ao] Failed to initialize audio driver 'pulse'

Could not open/initialize audio device -> no sound.

Audio: no audio

[–] enemyofsun@lemmy.blahaj.zone 6 points 5 months ago

омг бобёр

[–] enemyofsun@lemmy.blahaj.zone 3 points 6 months ago

Be safe, and good luck.

Thank you good stranger!

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