Not having a touch screen was a pretty sizeable component of my decision making process when I bought my 3.
haganbmj
https://www.youtube.com/watch?v=HLWY7fCXUwE
This is one of my favorite GDC talks and it's about this subject with a sizeable segment devoted to the second paragraph in this article comparing Video Games to the availability of classic Movies.
Just to pose these in a similar thread, I have a few questions as a casual observer, some of which I'm unclear if they're handled at the protocol or Lemmy level.
- As I understand it servers subscribe to other servers and everything is then push based?
- I assume ordering is not a guarantee. So there's probably no concept of offset tracking on subscriptions or replaying a time range?
- If ordering is not a requirement how do likes/comments handle out of order receipt? Everything seems to have a local ID, so can content get pre-liked before the root message arrives? Unclear if ID generation is based on any identifiers you'd have to work with or not - or whether remote content retains its origin IDs?
- Lemmy at least appears to have some retry mechanism, but I'm unclear the behavior on that - seems annoying with 1000+ subscribing servers.
- I seem to recall reading ActivityPub has some pattern for batching, but reading the spec again I'm not seeing it. Is that a thing?
At the point where I had ~5 years of experience I was put on a variation of PIP for being overly negative about a (new) project's direction and feeling that our efforts were very misguided. My manager provided some training items on soft skills, then I left the company a few months later of my own volition. While I still feel that the project was fundamentally flawed, and last I had heard it was scrapped shortly after I left, I do get the sentiment and have used it to at least better gauge when/where to critique and try to provide insights going forward.
Another good episode. This series continues to do a nice job balancing all the little character stories.
The level of unity has been awesome. At first I thought this might only really spread through tech minded subreddits, but it really caught on broadly.
Feels very early. The site design needs quite a bit of work.
- The usual confusion on fediverse domain boundaries and usage. Seems very easy to accidentally route to another server rather than viewing that content within the current server (community/user links).
- Doesn't retain sort/filter options on the home feed. I get that the default is local to promote some growth, but when I switch to subscribed I want it to stay that way.
- Excess visual space, cluttered design with avatars and community icons and excess padding. It falls into some of the traps that make me despise the reddit redesign.
- Strange prioritization of elements; visual emphasis on features that seem pretty niche or obvious (crosspost, tooltip text post preview, comment language, usernames), while more important elements get dwarfed or lost in the noise (timestamps, comment delineation + nesting).
- Live reloads are confusing and would be nice to be able to disable.
- There's a real lack of dom class tagging that would make it easier for me to remedy some of those issues with custom css and the number of
!important
definitions doesn't inspire confidence. - Ultimately the above are all things that can be worked out. If the core systems work well enough then the design is something that can be augmented. I've had some navigation issues (including a page that wouldn't load because it received a malformed json response from internal service), but the core functionality seems to be mostly there. Whether it'll hold up to more load we'll have to see.
Less engagement is exactly what I would want. Show me my new chronological content and then I'll get the hell out of there.