Ah another one - Forced stealth sections where you can't be detected at all. Especially in a game where stealth is optional or not even a thing you can really do normally.
justdaveisfine
I don't like durability mechanics when its clearly there just to waste your time or money or whatever. Any game that makes you do more hiking to repair benches than fighting is either getting a thumbs down or I'm going to download a mod.
So far the biggest issues I've faced are League of Legends and funky network driver issues. One of those I can work at, the other not so much.
I've seen prototypes of RPGs where you could freeform talk to NPCs and I pretty quickly lost enthusiasm for the idea after seeing it in action.
It didn't feel like a DnD game where you're maneuvering a social conflict with the DM or other players, it felt more like the social equivalent of jumping up on a table where an NPC couldn't get to you and stabbing them in the face.
This is a weirdo complaint but one thing I don't like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.
Sometimes its OK, but sometimes it gets difficult to tell what's going on in the chaos of a fight. Combined with particle effects, reflections, and the DLSS or FSR or whatever and it gets to be a bit of an eye strainer.
Halos usually pretty good about strong enemy colors and easy to read room layouts but a few glimpses of this have me raising an eyebrow.
For some reason any time I have ever brought up playing a centaur, every DM always shoots it down either saying its a serious campaign or it doesn't fit the vibe.
I'm not sure what everyone has against them so I've assumed they're either broken somehow or that someone will attempt the centaur stacking shenanigans.
Is that... Pepper as a playable character?
Depending on what you're looking for in critique, Steam may not be a great place to get feedback. If you're looking for just a handful of focus users, you're better off uploading a game to itch.io and then asking people to try it via whatever relevant channels you're looking at.
Steam is better for reviews. Though reviews are not aimed at the dev but aimed at potential buyers which is very different looking.
I briefly considered starting an open source game project but seeing this kind of stuff keeps me away Lol.
Also my code sucks - Which doesn't stop me from making games but still.
I really enjoyed the Sims 2 on the Xbox because it was co-op and I was eager to see how they handled co-op in future games.
Then I found out that they just never did co-op again and I was incredibly disappointed.
The second one sort of depends on the player. I've had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience.
The first one is a strong no. I've never seen anyone who does a broken meta build do anything beyond ruin everyone's time and complain (or quit) if the DM reins them in at all.