narc0tic_bird

joined 2 years ago
[–] narc0tic_bird@lemm.ee 7 points 9 hours ago (2 children)

Obviously depends a lot on the car, and should they have the best car in Australia, there's still Leclerc to win against, and he's no slouch.

[–] narc0tic_bird@lemm.ee 2 points 1 day ago

Couple of years, yeah.

[–] narc0tic_bird@lemm.ee 45 points 1 day ago (3 children)

They run their own registry at lscr.io. You can essentially prefix all your existing linuxserver image names with lscr.io/ to pull them from there instead.

[–] narc0tic_bird@lemm.ee 0 points 2 days ago

I can type 60-70 WPM on the virtual keyboard of my phone without autocorrect. While that's nowhere near the speed of me using a regular-sized physical keyboard, I can't type that fast on a physical phone-sized keyboard like a Blackberry one.

I know quite a few people miss these physical smartphone keyboards, but I'd argue they were never all that great. YMMV.

[–] narc0tic_bird@lemm.ee 4 points 2 days ago (1 children)

With help from Valve developers and some features still missing, most notably hardware-accelerated video en-/decode.

[–] narc0tic_bird@lemm.ee 9 points 2 days ago (11 children)

Many people buy games outside of Steam. Sure, relatively speaking it's a minority and if a game is available on Steam and elsewhere, most will pick it up on Steam.

But part of the reason why Steam is so good is because these other platforms exist and there's nothing actually stopping anyone from buying their games from other stores. Cloud saves, game streaming/remote play, online play, family sharing and many more features are all free/included with the game purchase on Steam and they also pioneered many of these features. Steam Workshop adds great value as well, there isn't anything remotely comparable on any proprietary console.

Steam is good because it has to be in order for people to choose to use it.

And "deep discounts" are the same as ever, I see some games 90% off on sales events. Sure, successful AAA titles usually don't get a big discount 2 weeks after release, but in the end the publisher sets the pricing anyway. Generally, even when comparing full price, games are just cheaper on Steam compared to PSN (10 to sometimes 20 $/€ for big titles).

[–] narc0tic_bird@lemm.ee 12 points 2 days ago (4 children)

Not being publicly traded makes this very different from Microsoft, actually.

[–] narc0tic_bird@lemm.ee 26 points 2 days ago (30 children)

That's the biggest problem I have with consoles. They're essentially expensive boxes that are tied to a single service, in this case PSN.

You don't like their store pricing, DRM or other policies? Yeah, well, unlucky. Sell your box and buy a different one (or don't). Too expensive to play online on PSN? Well unlucky, because that's the only way to play online. If it's more expensive tomorrow, you better pay if you want online play or you'll be locked out.

Xbox now locks out uncertified controllers, maybe PlayStation as well? Even their own previous controllers (DualShock 4) don't support playing PS5 games on PS5, so if you want to play a 4 player couch coop game you better own 4 controllers specific to that one console. I get it, the new controller has some new features like "adaptive triggers" - but that's entirely optional. Heck, you can play the PS5 games ported to PC with a DualShock 4 on a PC/Steam Deck.

[–] narc0tic_bird@lemm.ee 3 points 2 days ago

Isn't "little" even now unless you always buy day one.

[–] narc0tic_bird@lemm.ee 2 points 3 days ago (1 children)

Yeah it's definitely more "logical" and easier to use the way uMatrix does it.

[–] narc0tic_bird@lemm.ee 2 points 3 days ago (3 children)

Its functionality is pretty much built into uBlock Origin now, see https://github.com/gorhill/uBlock/wiki/Dynamic-filtering.

[–] narc0tic_bird@lemm.ee 15 points 3 days ago (1 children)

I just can't really resell a disk I've drilled through (at the very least it'd lose most of its remaining value). And while I can try to post a sign in front of my door stating that I'd like to physically destroy my disks before they get stolen, I doubt most thieves would respect that.

 

Would it be possible to update the TestFlight build whenever a new build is pushed to the App Store? This way, TestFlight users won't have to switch to the App Store version because the TestFlight version would always be at least as new.

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