this post was submitted on 29 Jan 2025
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[–] junkthief@lemmy.blahaj.zone 91 points 3 weeks ago (6 children)

I don’t want to yuck anyone’s yum, as the review scores keep improving so obviously folks are liking it, but you’re not alone if it still doesn’t click. They keep polishing it and piling on more stuff, but the base game is still rather disjointed and in my opinion, easy to burn out on. Procedural generation doesn’t mean any of the procedurally generated things are going to be interesting.

[–] SupraMario@lemmy.world 21 points 3 weeks ago (1 children)

Yep, I had my fun on it, but without true PVE it's just another exploration/building game.

[–] MachineFab812@discuss.tchncs.de 9 points 3 weeks ago (1 children)

You mean PVP? It's got Playter vs Environment in spades.

[–] SupraMario@lemmy.world 9 points 3 weeks ago (17 children)

No PvE. This being a coop game, it's missing real challenge for pve.

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[–] Tiefkuehlkost@feddit.org 13 points 3 weeks ago

True, i put something between 100 - 200 hours into it and while they repeatedly add "special stuff" i cant really motivate myself to go back, exploring feels boring after some time and the pve is ok but not good enough to be a motivation in it self, but to be fair im also not the collector type of guy and there may be a dedicated fanbase who enjoys this.

On the other hand not every game has to life for ever and if the average player has 50-100 hour of fun and than never again touches the game than that is also totally fine.

[–] Psythik@lemmy.world 10 points 3 weeks ago (1 children)

Yeah seriously, no matter how much they tack on, it still doesn't make the base game fun to play. Nothing more boring than a game that feels like a job.

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[–] Sprucie@feddit.uk 6 points 3 weeks ago

I confess I haven't popped back in for a few updates now but it still was missing the slick/dynamic animal behaviour that even the very first trailers had, which I was most interested in.

[–] TotalFat@lemmy.world 4 points 3 weeks ago

I like to pop in every time they drop an expedition. Those let you speedrun the game and get reacquainted with it with not much effort. You also get introduced to whatever new thing they added. It's a bit like playing ARK on a 20x resources 20x taming server so you can just play the game without so much grind.

[–] Default_Defect@midwest.social 3 points 3 weeks ago (1 children)

It seems like the kind of game that sort of requires a lot of time to make it really click, but I wasn't having fun within the first 2 hours, so it got refunded.

[–] SkyezOpen@lemmy.world 4 points 3 weeks ago* (last edited 3 weeks ago)

I had a blast starting out and discovering new materials and what I could do with them, upgrading my ship and guns, building bases, etc. I hit a wall when I unlocked most of what I wanted and was just logging on every few hours to check my settlement and send my fleet out. The quests are repetitive, exploring planets isn't really exciting, and the combat system is honestly not great. There's like 2 viable weapon attachments and the only hostile things are critters and robots, the latter of which are basically the cops so the more you kill the more come to kick your ass so you either have to fight wave after wave or run for your life.

Oh and the planetary vehicles are pretty cool but I think you have to have them on your capital ship to use them elsewhere, but I don't have the upgraded drive to be able to actually take it to the places I would really like to have them. So I just move my ship around the surface instead, and that takes fuel just to launch it which is a hassle.

[–] codexarcanum@lemmy.dbzer0.com 66 points 3 weeks ago

Well that's good, I was just getting close to running out of the old planets.

[–] ocean@lemmy.selfhostcat.com 33 points 3 weeks ago (2 children)

Kind of wild they keep going.

[–] barkingspiders@infosec.pub 23 points 3 weeks ago (1 children)

if all it takes to keep a developer improving their game is to hype it to the moon and then turn it into a meme when it releases then maybe we should do that more often /s

forreal forreal though these game devs are the shit and I'm grateful for all the work they keep putting into this

[–] alphabethunter@lemmy.world 7 points 3 weeks ago (4 children)

All it takes is people with a vision.

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[–] Cethin@lemmy.zip 3 points 3 weeks ago (1 children)

To be fair, I think most of the more recent changes are just backporting engine upgrades and stuff from the new game they're working in. That's still a lot more effort than just saying that, but it's not like they're developing explicitly for NMS anymore.

It also let's them test the upgrades in a real environment before the new game launches, preventing another mess at launch. It's a smart use of resources, keeping people discussing how well you maintain the old game going into the new game. It's free press, along with probably more sales.

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[–] NigelFrobisher@aussie.zone 31 points 3 weeks ago

When they say “trillions of new planets” they mean one new biome with the plants and rocks in a trillion different places.

[–] taladar@sh.itjust.works 25 points 3 weeks ago

I wonder how many trillions of floors Diablo 1 had if they had used this weird way of marketing No Man's Sky uses.

[–] Kolanaki@yiffit.net 17 points 3 weeks ago (3 children)

Isn't the game's universe randomly generated and had nearly infinite worlds since launch? 🤨

[–] Harvey656@lemmy.world 5 points 3 weeks ago (1 children)

Yeah, there's still quadrillions of planets unexplored. This is just icing on the cake I guess?

[–] Kolanaki@yiffit.net 5 points 3 weeks ago (1 children)

"we added more shit nobody will ever see!"

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[–] ChaoticEntropy@feddit.uk 3 points 3 weeks ago

It adds more complexity and distinction between planets, at least.

[–] LostAndSmelly@lemmy.world 3 points 3 weeks ago (2 children)

Close, proceduraly generated so psuedo-randomly to ensure that no planets are exactly alike. If you spend enough time in game it does begin to feel a bit like more of the same. Within 24 hours of this update I had already found a few things I had never seen anything similar to in the game.

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[–] Fades@lemmy.world 16 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Just more procedurally generated and boring as fuck “new planets”

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[–] Feathercrown@lemmy.world 16 points 3 weeks ago (2 children)

Why is trillions in quotes? Did they add them or not?

[–] Nibodhika@lemmy.world 15 points 3 weeks ago (1 children)

I write a planet generator. All of the planets are the same to begin with, so realistically I can only generate "1" planet. Then I add one toggle which is random, if it's on the planet will be completely water. I now have "2" planets. Now I add another toggle for one huge mountain, I can now generate "4" planets (dry,water,dry-mountain,water-mountain). Keep adding toggles, sliders and parameters until you have "trillions" of possible planets and you're done.

The funny thing is that the changes are cumulative, so if I release a game that can generate X planets and I add a binary toggle I can now claim I added X planets to the game. If I add a slider from 0-9 then I added 10X planets. So since No Man's Sky already had a giant number of planets, adding trillions of them could mean something as stupid as they added a new resource to the game so now every planet can have that resource in different amounts.

[–] birbs@lemmy.world 6 points 3 weeks ago (1 children)

I thought I'd check which 2^N gets you to a trillion, it's N=40. So you can have 40 parameters per planet and add one more, then suddenly you've created an extra trillion planets.

[–] Nibodhika@lemmy.world 4 points 3 weeks ago

And that's assuming just toggles, if each parameter has 10 levels you only need 12, then add one toggle and you get trillions. Heck, I can name 12 parameters that have at least 10 different values off the top of my head:

  1. Amount of water overall (oceans and lakes)
  2. Amount of mountains
  3. Amount of Forrest on the land
  4. Amount of life forms
  5. Temperature
  6. Amount of moons/rings
  7. Size
  8. Amount of rivers
  9. Whether the landmass is one big continent or multiple small islands
  10. Amount of volcanoes
  11. Amount of caves
  12. Amount of iron (or any other resource)

Congrats, if you now add a does the planet rotate toggle you've created trillions of planets.

[–] surph_ninja@lemmy.world 13 points 3 weeks ago (1 children)

It’s a procedurally generated universe(s). These systems haven’t all been pre-generated, but will rather be generated to explore when a player visits a system for the first time.

[–] Feathercrown@lemmy.world 6 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Right, but that still counts. Although I guess it's kind of an "if a tree falls in the forest" question. If the world doesn't exist unless you find it, was it really there before?

[–] zqps@sh.itjust.works 5 points 3 weeks ago (1 children)

The point is rather how meaningful this statement is. It doesn't really matter if your algorithm can come up with trillions of ways to place trees, if it's the same handful of trees it's still gonna feel samey after the third time.

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[–] ICastFist@programming.dev 12 points 3 weeks ago (1 children)

I'd trade that update for one that fixed the jank combat. I will continue to complain about the gun being auto-holstered after 2 seconds without firing as one of the worst parts of combat, so "line your shot" is a terrible strategy because by the time it's lined, you'll miss due to the animation creating a 1s lag between click and shot.

The almost random targeting of what you'll interact with when holding E is another big annoyance.

Capital ships are a total letdown, too. All they do is sit around motionless in space. Can't destroy anything bigger than a fighter.

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