this post was submitted on 27 Feb 2025
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[–] Ardyssian@sh.itjust.works 32 points 3 days ago* (last edited 3 days ago)

There's a thread on Reddit showcasing some hilarious Code Comments within the Generals Codebase: https://old.reddit.com/r/commandandconquer/comments/1izpkmh/funny_generals_source_code_comments/

Examples:

    // Assumption: Things with a KINDOF_STRUCTURE flag can never be built from 
    // a factory (ProductionUpdateInterface), because the building can't move
    // out of the factory. When we do our Starcraft port and have flying Terran
    // buildings, we'll have to change this ;-)
    // Remember: To ASSUME makes an ASS out of U and ME. 
    Player.cpp
    // HERE WOULD BE A GREAT PLACE FOR AN IDIOT TEST:
  // REJECT SIMULATION NODES THAT ARE OFF SCREEN!!!!!!!!!!
    // HERE WOULD BE A GREAT PLACE FOR AN IDIOT TEST:
  // REJECT SIMULATION NODES THAT ARE OFF SCREEN!!!!!!!!!!
  W3DTerrainVisual.cpp
  //
  // force the tree control to redraw, it seems to have problems updating
  // the plus signs, lame ass Microsoft
 //
  HeirarchyView.cpp
  ; String is returned by const for a reason.  Bad things will happen 
  ; if you modify it.  You have been warned.
  locale.cpp
  // We need to be able to grab w3d's from a localization dir, since Germany hates exploding people units.
  W3DFileSystem.cpp
  // I can't take it any more.  Let the record show that I think the UpgradeMux multiple inheritence is CRAP.
getAutoHealBehaviorModuleData()->m_upgradeMuxData.muxDataProcessUpgradeRemoval(getObject());
  AutoHealBahaviour.h
[–] dicksteele@lemm.ee 52 points 4 days ago (2 children)

Oh man. Generals was the last game that me and some friends played on lan together. Many many hours of fun. Sadly those days are long gone.

[–] Misseuse@lemmy.world 25 points 4 days ago (3 children)
[–] gravitas_deficiency@sh.itjust.works 22 points 4 days ago (3 children)
[–] dicksteele@lemm.ee 16 points 4 days ago (1 children)
[–] ShaggySnacks@lemmy.myserv.one 2 points 4 days ago

Now, I can get behind this.

[–] apprehensively_human@lemmy.ca 9 points 4 days ago

You change your mind often.

[–] alphabethunter@lemmy.world 2 points 3 days ago

"I will work!"

[–] Psaldorn@lemmy.world 11 points 3 days ago

China will grow larger

[–] nullPointer@programming.dev 2 points 3 days ago

"my tank is full."

[–] alphabethunter@lemmy.world 2 points 3 days ago (1 children)

Played hundreds of hours of Generals and Zero Hour, I tried playing it again a year ago but it wasn't working well in windows 11. Making it open source might bring this great game back.

[–] multiplemigs@sh.itjust.works 2 points 1 day ago

they just added it to steam a few months back. runs fine in win 11 with (i think) a config edit for higher resolutions.

[–] weker01@sh.itjust.works 33 points 3 days ago (2 children)

EA? Why, what happened? Is it truly the end of time?!

No but seriously, does someone know what the motivation is?

[–] jayandp@sh.itjust.works 31 points 3 days ago* (last edited 3 days ago) (1 children)

Reminds me of the recent news that the Pebble Smartwatch founder asked Google for the Pebble OS source code, and Google actually released it.

What's happening with this timeline??

[–] VindictiveJudge@lemmy.world 20 points 3 days ago

They put an old Westwood dev in charge of the franchise a few years ago and basically just let him do anything he wants.

[–] TheLowestStone@lemmy.world 23 points 3 days ago

Weird, I had the same reaction to this and the news that Ron DeSantis said the Tate brothers aren't welcome in Florida. "That's nice but you're still a massive piece of shit."

[–] baggachipz@sh.itjust.works 4 points 2 days ago

I was obsessed with Generals in 2003. It would be very damaging to my productivity if there was a Mac version.

[–] stoy@lemmy.zip 27 points 4 days ago (3 children)

I wonder what this will mean for OpenRA...

[–] erin@social.sidh.bzh 14 points 4 days ago

If videos and musics are also changed to creative commons than OpenRA can officially integrate them without that CD detection step...

edit: typo

[–] xploit@lemmy.world 13 points 4 days ago (2 children)

I wouldn't be surprised if it didn't mean that much, if anything OpenRA is ahead of what the original engine was. The only issue is saw with OpenRA's engine was the odd unit pathing every now and then, so perhaps that could be one thing for them to look at (not that it was consistently great in C&C)

[–] stoy@lemmy.zip 6 points 4 days ago

That is fair, I could also see them not looking at the source to avoid being influenced and keeping OpenRA their thing.

[–] Tar_alcaran@sh.itjust.works 5 points 4 days ago

The only issue is saw with OpenRA's engine was the odd unit pathing every now and then

It was pretty iffy in the original too

[–] AlexWIWA@lemmy.ml 6 points 3 days ago

Open RA isn’t doing a reverse engineering project, so they’ll probably just keep working on it. They are doing a full gameplay modernization.

[–] UnderpantsWeevil@lemmy.world 22 points 4 days ago

Could breath new life into the modding scene with this alone. Look at what a map editor did for the Warcraft franchise.

[–] baggachipz@sh.itjust.works 3 points 2 days ago

~~China~~ EA has been generous.

[–] Ghyste@sh.itjust.works 17 points 4 days ago (1 children)
[–] Geometrinen_Gepardi@sopuli.xyz 4 points 4 days ago (1 children)
[–] DonAntonioMagino@feddit.nl 2 points 3 days ago

Die Waffen, legt an!

[–] SharkAttak@kbin.melroy.org 13 points 4 days ago

Oh no, oh god please no.. No I'm not against the fact, I'm just dreading what's the catch.

[–] RamblingPanda@lemmynsfw.com 12 points 4 days ago

I almost feel dirty, liking something Electronic Arts does.

[–] RightHandOfIkaros@lemmy.world 10 points 4 days ago

Generals being open sourced is massively goated. I can't believe EA finally made a decision I actually like.

[–] overload@sopuli.xyz 6 points 3 days ago

From EA? Interesting

[–] Kyouki@lemmy.world 2 points 3 days ago

Interestingly, ra2 and tiberium sun are missing... Hmmm. Hype intensifies.

[–] someguy3@lemmy.ca 1 points 4 days ago