Downplaying the importance of UX is one of the reasons the year of the Linux desktop still has not arrived.
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If by importance of UX you mean "your program should look and behave exactly like this other program made by a corpo, because I've learned that one already".
In reality The Year Of The Linux might never arrive, it doesn't have a multibillion corporation spending multi billions in order to make Linux a default software on every computer you buy. (to pedants: Android doesn't count)
No. Importance of UX simply means advance users can customize their workflow while making it easy to use for casual users.
Kinda like Krita or Blender. Both are not perfect, but the dev are working on it, together with the community.
Even GIMP dev also working on that, they have GIMP UX issue tracker here: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/
"your program should look and behave exactly like this other program made by a corpo, because I've learned that one already"
Oftentimes established workflow is already simple. There's no need to reinvent this from scratch. Example: Npainter and AzPainter are heavily inspired by PaintToolSAI. Inochi Creator is a clone (with unique feature) of Live2D Cubism.
I think the difference is with their software you can play around the UI and figure out things by intuition and trial and error
The same thing is not enough in FOSS in many cases. Like for ex, drawing solid shapes in GIMP
For three years I worked teaching computers to adults, and for four years I was a system administrator/helpdesk for a big office.
I can absolutely assure you, from my experience, there is nothing inheritly easier or harder to figure out in close source software vs foss, in windows vs linux, in gui vs console, in Photoshop vs Gimp.
The only difference is, what did a person encountered before. The idea that you can give a person photoshop and they will draw you a sold shape, but you give the same person gimp and they will not be able to never stood up to my experience with probably thousands of people.
Krita, motherfuckers. Do you use it?
I use Krita, Aseprite, and Gimp. I must say, though, I'm loving Gimp 3. Now if we could just push past the proprietary docx plugins bullshit and make odf industry standard...
Edit: Ah, shoot. I forgot Inkscape for vector art. Shame on me... I love Inkscape.
dude if your ui is unusable you're gonna hear about it.
you can't make an open source car that has two joysticks instead of a steering wheel and talk about industry standards and vendor lock ins when people say it sucks.
I mean it's cool that it exists for non drivers who sometimes want to jump on an open source car for a quick trip but if driving is your job then the joysticks being technically functional won't cut it.
that doesn't mean you have to copy everything 1:1, if people are looking for alternatives one reason might be that not everything about the standard car is great. affinity has some great differences in tools but they're designed in a way that makes sense to pro users.
I've said this before but there's a severe lack of designers in the open source space. there should be a platform that enables designers to relatively easily contribute to open source projects without learning git or whatever the fuck.
a platform that enables designers to relatively easily contribute to open source projects without learning git
Reading this made me a bit sad.
On the one hand, I understand how tools like this could be a hurdle for someone who isn't heavily invested in their use. And on the other, as someone who has tinkered with open source projects, I know that as hurdles go, git is the first of very many hurdles that must be cleared when contributing to a large, mature GUI program like this, and it's a pretty low one at that.
It would be great if more people could contribute to and help develop open-source versions of tools they themselves use, but I can certainly see how tough it can be starting out
Yall just use Krita if you want a photoshop replacement on Linux and then stop complaining about gimp please. Krita draws circles exactly like photoshop please just use Krita and leave the gimp people alone
I use both.
Krita is for drawing. GIMP is for making memes.
Under the hood I actually really like GIMP. I'm also not too bothered by there being no circle tool. My problem with GIMP is that if there were a circle tool in it, its a little too difficult to find it if it does exist.
If they had some front end re-write eventually where they just moved some stuff around and better organized the front end of the application, I think a lot more people would use it. UX/UI is really important, and I'm sure the contributors of GIMP know this as they seem to have done well to try to make the interface feel straightforward by putting stuff under menu's and whatnot, but the location of things just seems unintuitive/non-standard compared to what every other application does.
The other issue I have with GIMP is just that its development cycle takes forever compared to most every other open source application I have seen.
Not to say there is a great answer to any of this, image manipulation/animation software is not an easy thing to program by any means so I understand why it can take forever, but I just wish there was a real answer.
In the mean time, I've just been trying to get by with krita, though krita really seems geared toward digital painting specifically.
I was contemplating switching from Cinema 4D to Blender for a long time, but the UX of C4d was so nice and Blenderβs frankly sucked. Then 2.8 came out with a UI overhaul that changed all that and now Iβd never dream of switching to another 3d package when Blender is so easy to use, extensible with Python, and has a huge community around it. Blenderβs popularity soared after the UX changes. Sometimes, a UI overhaul can make all the difference.
Even where Blender falls short, thereβs usually an addon that fills the gap, often paid, but still open source, which is 1000x better than competing options that almost always involve a subscription.
The benefit of a community of open source software around it also canβt be overstated. For instance, MakeHuman kicks ass, Auto-Rig Pro makes it usable for mocap and character animation, etc. Blender Studioβs projects like Flamenco render farm and automated Blender Studio pipeline built around the also open source Kitsu that I self-host are also amazing. Collectively, it all blows Autodesk out of the water and should be a shining example to all other open source projects.
No everything in Linux has to be used through the terminal, how else will I feel elite. If there has to be a gui let's make sure it looks like it was designed in 1995, so everyone hates it and just uses the terminal instead
We have ISO standards. Fuck every single company that ignores those (Microsoft, Apple, ...).
And fuck ISO for charging so much for access to them.
As an engineer: 1000% agree.
Seriously, why do I have to pay a value somewhere close to Β£1000 for a set of FUCKING PDFs?!?
This is ridiculous. Make money from audits, certifications, training, and conferences. You can still make absolute stacks from those. Why the fuck do I or my company need to shell out thousands just so we know what to certify against to be able to sell stuff?!
It's a fucking racquet and they know it. But it's either one of 3 options:
-
Find someone who's willing to send you the PDF or log in credentials for a library service that has access to these standards.
-
Take the risk downloading PDFs from dodgy sites you found on the 5th page of duckduckgo.
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Bend over and spread open your wallet. Because good luck getting anything delivered to a customer without it.
It's not a standard until there's an ISO, RFC, IEEE or IEC number to go with it.
W3C
Vendor lock in is the reason I went to a fully open source workflow like fifteen years ago. When you rely on these companies for tools, they own your work. They can jack up prices, change TOS whenever they want, paywall features, train AIs on your work, and jerk you around on a chain at their whim. I don't mind a little jank or having to do some workarounds for a certain result to keep my freedom. And also, when a new release comes out that fixes an issue ive been having, I feel grateful! In the closed ecosystem you feel entitled and resentful and powerless. It's not worth it.
Hey, I was a GIMP convert even during the long dark ages of GIMP where you couldn't do any kind of bulk layer selection or moving or lots of maddening things... and you know what I kept fucking using it because it was always there for me, ready to help me make a shitty meme.
GIMP has recently gotten MUCH better though, it is a straight up beast now.
Eli5?
There is a practice where software companies will either provide their software to schools and colleges for free or will pay schools and colleges to use their software. This leads to the students using this software, learning that software's sole paradigm, and essentially forces them to use that software going forward because of how difficult it is to shift to another software with a different paradigm. This is Vendor Lock-In. The vendor locks you into their software.
This leads to all future workers being trained in that software, so of course businesses opt to use that software instead of retraining the employee in another. This contrasts with the idea of what an 'industry standard' is. The name suggests that it's used in the industry because it's better than other software, but in reality it's just standard because of lock-in.
This is how Windows cornered the operating system market - by partnering with vendors to ship their systems with Windows pre-installed.
My kids use Chromebooks at school. What I call "Word" they call "Docs". It's very clear why Google gives this operating system away for free.
It's an thing people used to say when they wanted to justify not using the software gimp
You mean a common user experience that leaves many new users frustrated.
I haven't used photoshop or any other "industry standard" in more than a decade.
Still, everytime I open Gimp I have to look up for the "increase/decrease brush size" shortcut, because it's so dawn counter intuitive.
Keycloak is a industry standard and is very much not vendor locked. Same with Auth0. As far as oauth goes.