these arent new or noteworthy features for a bethesda title? Even morrowind had housing and jail
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Hyping up old features as if they're groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.
Also Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.
I guess you are right. But a Bethesda fan might be looking for these features. So it's not meant to sell novelty, but familiarity instead.
The novelty is in the space setting already.
'I love to buy Skyrim a twentieth time with a space reskin!'
Exactly. I've been playing Bethesda games for ages, news like this makes me happy they're keeping the stuff that works.
It's a Q&A. People asked about shit they know about from other games.
Not only hyping a features they had for several games now, but I bet my left ovarie thats they all gonna be as broken as their earliest iteration
Yup, that.
Don't get me wrong, I love me some Bethesda games, but only 5 years after they've come out and with a 200 plugin modlist.
i like modding as much as the next gal but this type of relationship bethesda has with their fans is not good, at all, and i never see anyone ever mention it
It's not good that the games are broken and they are relying on modders to fix them. It would be totally fine if they released a fully functioning thematic sandbox for modders to play in though.
The thing about Bethesda games is that their modding tools are far and away from any other game, making serious improvements much more accessible. That's one of the major draws of them.
I just wish every game didn't have an unofficial patch requirement to keep it from crashing too often.
People talk about it all the time. Longtime fans just don't care. I've been playing these since Daggerfall. Bethesda Softworks makes a very particular kind of game this is very appealing to some of us, and nobody else makes them like that, not that I'm aware of. You think Skyrim was buggy on release? It's got nothing on Daggerfall, but I loved it anyway.
Mods make the game better, give them a longevity they wouldn't otherwise have. Skyrim with Frostfall and a needs mod is almost my dream game. But I was perfectly satisfied with the game on Day 1.
I'll be busy playing Baldur's Gate 3 anyway. Will look back when they finish fixing it after release.
Why are y'all so damn negative? Every thread I've seen on here about Starfield has been like this. It's not even out yet, god damn
Have you seen the state of AAA gaming right now? And Bethesda's past record? I would be surprised if it didn't turn out to be shit.
Given how modern AAA games are and Bethesda's recent track history, it's not negative to be skeptical, it's smart.
Especially since despite Microsoft watching over them and helping them to have the most "bug free launch in history" it's still probably going to be a hot mess for weeks to a month after launch. I want to be pleasantly surprised, but I'm not getting my hopes up.
Plus, the recent release of Baldur's Gate 3 with no microtransactions or season passes, etc. has gotten peoples' standards up, and given that Microsoft paid a lot of money to buy Bethesda, we're aware that they're going to have to make that money back somehow, and will probably give into the temptation to do some really player unfriendly things to do it.
Bethesda's been going all in on surprisingly expensive microtransactions for really tiny amounts of content, like in Fallout 4 and 76, and it wouldn't be shocking for them to continue in that direction. People aren't being mindlessly negative, they're looking at current and past trends and making an educated guess about the future.
Bethesda's been going all in on surprisingly expensive microtransactions for really tiny amounts of content, like in Fallout 4 and 76, and it wouldn't be shocking for them to continue in that direction.
This isn't even new. Bethesda literally set the standard for overpriced MTX with the god damn horse armor in Oblivion for $7.50. That was the first time in history the microtransaction was used and it garnered much the same response as they do now.
Experience. Fool me once, shame on you. Fool me, uh, you can't get fooled again!
Because - and this is the only real answer you'll get - Starfield is "cool" and "normies" are looking forward to it. Therefore, the "real gamers" must hate it, ESPECIALLY before actually playing it.
Same shit you see in any niche community. Buncha nerds hating on anything too big or popular.
I'm not hyped for the game but I'm still curious to play it down the road once the inevitable and glaring bugs from the launch are patched.
It hasn’t come out yet so there is nothing positive to say
So how does that lead to so then there's only negative things to say? It is, once again, not out yet. I'm starting to dislike being in any community around games, because everyone appears to just hate games. It's exhausting.
Because fandom is basically a bunch of entitled brats with nothing better to do.
Remember: "It just works."
Never pre-order, never have hope.
Hope is the mind killer
Luckily it's on Gamepass that I subscribe to anyways. So no regrets of it's bad other than the wasted bandwidth to download.
its gonna be so completely average
It probably will be just like every big bethesda launch title and you bet it's going to be buggy too, but guess what, I don't mind because I'm going to mod that sucker until it's good enough for me.
That's the beauty of Bethesda titles.
That isn't a beauty, it's a deficiency. Why do players need to fix Bethesda's damn game?
No game should be buggy, of course, but since I have access to the devkit and console, whatever breaks in game, I can fix.
Compare that to Cybepunk 2077, which is still a buggy pile of garbage, and that game I can not fix since there are no distro of tools to do so.
It's not optimal either way, but the former I can work with and the latter I can not.
And it still going to sell like crazy because there is no other "average" bethesda-like game on the market, especially not spaceship/SF-flavored. I wish there was cuz I know I'll be annoyed by usual bethesda issues and I don't have faith in the modding scene to fix it properly (since they never did it for me for FO4 or skyrim), but its still going to be without competition so ¯\(ツ)/¯
I don't have faith in the modding scene to fix it properly (since they never did it for me for FO4 or skyrim)
Sounds like you need to learn how to make your own. The toolset isn't very difficult to learn and can do practically everything you'd want to do mechanically to the game. Most of the mods I use are self made, because stuff I can download generally isn't perfect. They do too much or not enough and it's very rare that I find something that is perfectly what I want. So I make it myself.
I have dabbled in modding actually but only enough to know that I don't have the time or patience to make the big mods that I'd like to see, or that people with thousands of more hours of experience modding these games haven't managed to complete.
For example, no matter how much modding effort you put into combat, it's still only ever going to be classic floaty bethesda combat. No matter how much you try to improve magic, it's never going to become Dragons Dogma or Kingdoms of Amalur, ya know. No matter how many settlement overhaul or custom NPCs I add to fallout, it's still going to feel soulless and pointless to me, and no matter how many tents or frostbite effects you add to skyrim, it won't become as immersive as Outward.
Mods can improve what is already there but in my experience, they can never replace or rework core foundations of games, either because the modders don't have enough time and experience to do it (resulting in janky or unbalanced messes), or because the engine/API doesn't support it.
That's not for me. Not gonna pay AAA prices for a game I have to spend hours of my own time fixing their mistakes. He'll I'd have to learn a whole new skill.
Every new piece of info I see about this game just tells me exactly what I was expecting. Skyrim/Fallout but with a new coat of paint. The only thing actually new and has me excited beyond knowing they generally make fun games is the space combat shit. And frankly, I'm more inclined to think it's going to be the jankiest, most broken part of the game considering it's still on the creation engine and vehicles have never been very good on it. But I would love to be wrong.
After Redfall I am really not looking forward to games from this publisher
Bethesda Games Studio is entirely different from Bethesda the publisher, so I wouldn't be too worried
I can't bring myself to care after Fallout 4 being mid, and BG3 being amazing.
You know, BG3 is a great experience overall, but I don't think it's a great gaming experience. I've experienced at least a handful of softlocks that forced me to rewind a decent amount of playtime... and I don't really think I'm playing in a way that should break the game.
I really enjoyed FO4. It didn't live up to Fo3 or NV for me, but I still had a blast playing through multiple times.
I guess the only thing is to wait and see what its like.
But the fact that its single player and seems to be geared toward customization/unique backstories (actual rpg stuff) sounds very promising.
It just feels like other empty promises, can’t wait for the 25go day-1 patch guys
it just works