Syndicate Wars.
Ask Lemmy
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Logo design credit goes to: tubbadu
Dead Head Fred, that game is awesome and sadly forever locked to the PSP. That it has never gotten a console port is nothing short of criminal.
it's a first person shooter dungeon crawler, the levels and enemies are procedurally generated, sometimes you can get a room with enemies that are one hit kills, then walk into a connecting room with 3 different over powers enemy types coming at you from all directions.
its face paced and fun as fuck to run around killing shit with magic wands and magical guns.
no playthrough is the same.
“Whiplash!” Was an old racing sim that had crazy tracks. It had collision damage and in single player mode you could give your teammate commands.
It supported 8 players on a lan in multiplayer. All of this while running from DOS. Looking back it seemed a little ahead of its time. I’ve never encountered anyone in person that knew of this game.
Sauerbraten FOSS FPS, available in your repo. Single player racemaps are fun. Get to the podium in the quickest time.
Try these servers:
-Racing#1 2021 [rev]-
or
Racing Reloaded
--//--
0AD FLOSS RTS, also available in your repo.
Excellent theming and challenges.
During lockdown I played ECHO, which had been in my backlog for a few years after a stray recommendation I saw on MetaFilter. It was a surprisingly tight integration of beautiful and intriguing environmental/UI/sound design, gorgeous music, compelling yet minimalist storytelling (and voice acting), and a really strong gameplay loop of stealth, puzzle-solving, and the occasional panicky run-and-gun. Imagine my surprise when I read up on it after and learned it only sold a few thousand copies!
I strongly recommend playing it blind, but this trailer gives a good overview of the style and mechanics.
The Longest Journey. It’s one of the best adventure games ever made, and has one of the best stories in interactive storytelling.
Sacrifice. An old Interplay title where you are a sorcerer in service to a god. You summon armies of creatures and cast world-altering spells using the souls of creatures you’ve sacrificed to your god.
Arcanum: Of Steamworks and Magick Obscura. Even just the soundtrack is worth the price of admission.
One of the weirder concept RPGs and so very well executed. The fact that it didn't gain more traction is madness.
I really should play again with mods
Nine parchments! Take Diablo, strip out the loot system and plot, add friendly fire and some colors, and you have 9p. It’s not a perfect game but it’s super fun to play with a few friends
Star Wars Galactic Battlegrounds.
Basically AoE2 with a Star Wars skin and a few new unit/building types. I must have put thousands of hours into this game in my lifetime and I still play it occasionally.
Epistory and Nanotales
Both fantastic games with beautiful graphics and good for typing practice.
Hi-Fi Rush deserves way more recognition! Both story and gameplay are perfect. DMC meets DDR!
Just a great time all around once you get into the flow of things.
Kinetica - a racing game where the 'vehicles' are people in mechanical suits that make them look like sexy mecha, racing to old techno
Bloody Roar - a series of fighting games where you fight as people who can suddenly shift into other forms, some recognizable animals and some abstract, and with the ability in some arenas to kick people through walls or over ledges into new arenas
Forsaken - 3D hover vehicle battles
Tiny Tank - a game where you play as a sweary AI tank
Megaman Legends 1 and 2 - Megaman as a 3d adventure game with a storyline and characters
Gitaroo Man - a rhythm game I enjoyed, later imitated by some others
Shadow of the Colossus - more known but not cared for these days. A game in which there are only boss battles. A subtly told story. Part of the ICO universe.
Titan Souls - One boy, one bow, one arrow that can be magically recalled to the bow, and giant stone destroyers that he must conquer with nothing more. Kind of a 2D Shadow of the Colossus
BPM: Bullets Per Minute - everyone has the idea for a rhythm FPS. This is the only one that does a good job of it.
Receiver - a game in which you don't just hit R to reload, but have to go through the full manual of arms, dropping the clip, holstering the weapon, loading each round into the clip, drawing the weapon, seating the clip, racking the round, checking the chamber to make sure it fed correctly, aiming, firing, clearing the jam, all while worrying about killer robots.
Valley - a movement game that has such an amazing feeling of freedom in its movement
Tunnet - lovecraftian network technician game
Receiver
So good. The slight differences between weapons means that the muscle memory you've built up ends up tripping you on the next run.
Did you see the GDQ run of Bullets Per Minute? That's what sold me on the game last year, such a cool game
I did not. I'll have to check that out.
Some more recent ones:
- Hammerfight (2009)
- Brigador (2016)
- CrossCode (2018)
CrossCode has such charm. The puzzles are good, but I find myself tired after playing it in a way other games don't give me. I should finish it.
I love crosscode so much. My #1 game
Wiz n'Liz
Druidstone! It's a really great indie tactical RPG. Very fun and I never hear anyone talk about it.
Finnish devs are usually bad at marketing and creating hype. I have that wishlisted, gotta check it out during next steam sale.
Sounds up my street, when I next have time to game I'll consider getting it.
Thanks.
Back in the day I really enjoyed ONI.
_edit: _ some gameplay footage.