Give Elden Ring a try and join us in the soulslike community n_n
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Elden ring is balanced, lets you avoid bosses, gives you tons of tools to deal with them and nonlinearity lets you level as much as you want before facing the real threats. You can pretty much make it through the game without having to get too good.
Of course, some bosses are quite difficult, but they are either avoidable or ver late game.
Also, you can always go for the Cheese Master 9000 of lances + shield.
Me beating the first boss before I figure out the game had a leveling system....
I think it's Bloodborne that doesn't even let you access the levelling system until you've encountered a boss.
You can find a madmens knowledge in the sewers, so it is possible before.
Best souls game by and far
Respect
I agree. I can't play soul games but Rlden Ring is a lot easier. The nice thing is you can summon help from others. I asked help for the final boss.
There's a bunch of mods available for dark souls to make it easier e.g. not losing souls when dying etc. Haven't tested them though.
Good. Don't test them at all, and enjoy the cruel shared struggle that united men and women from ages past!
Don't go hollow!
Yeah I'm playing unmodded dark souls. Still didn't beat it, but I'm making (very slow) progress.
Earn that progress my friend, Dark Souls is intended to be hard!
Some of my fondest memories Dark Souls are:
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Me IRL watching my buddy play, spending hours in Undead Burgh, me talking mad shit about the Tarus Demon only to see it instantly backoff suicide off the cliff 10s into the boss fight
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Sunbroing equipped as Soloaire outside a rough boss fight, and gitting gud enough to carry anyone who wasnt suicidal
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Literally grinding my head against a boss until I WON Die, die, die, and eventually win is what makes Dark Souls the game.
My favorite memories came from when I finally got fed up with the low level griefers and built my own to fight them while engaged in jolly cooperation
Peasant: Walking though PvP zone trying to PvE as you're invaded
Freeman: Walking though the PvP zone prepared for a fight
Robber: Invading the PvP zone
Knight: Ready to counter invade the area as a savior
Robber-Baron: Optimizing your build to kill peasants, because you suck
Lord: Optimizing your build to counter players trying to counter you
Literally, the difficulty is why I didn't get past the first area. I don't have time or want to get sweaty. If anyone can recommend some for casual players it'd be divine. Something I can learn on them go back if I want to and try it harder. I want to like it.
I didn't get past the first area
Are you deadass allergic to trying? You couldn't manage the tutorial level? If you can find the time, watch someone stream as you prolly won't enjoy playing the game.
You could be a lot kinder. I put 10 hours into the game and stopped for a reason. The progression was not satisfying at the rate I was going and became repetitive from not progressing.
I find their older titles more accessible because they were a bit lower budget, more experimental, and not trying so hard to cater to players who want the hardcore experience. That means the balance is all over the place, which can make the game stupidly hard if you just dive in unprepared. But it can also make the game fairly easy if you know how to cheese the bosses, where to find the OP gear, and what spots are good to quickly level up and just overpower the game. There's nothing wrong with reading some wiki pages or watching videos ahead of time so you can play more optimally instead of floundering around and brute forcing your way through with an underpowered character.
Demon's Souls can have long runs back when you die, but is extremely exploitable. DS1 can still be overleveled and you can sequence break to get OP gear, but there aren't as many blatant boss exploits.
If you get really into it, you can always do challenge runs with certain restrictions, weapons, or builds. You can always make it harder to get the magic back - if the difficulty is part of the magic for you. If it's not, then using strategy to make it easier is just improving your enjoyment.
Haha, I think the problem is I just do not play a lot of games anymore with quicktime actions, so it is a general curve to just get there in the first place. And I am usually playing games when I am already a little bit burnt out. If there is something I can slap onto Elden Ring pretty easily on my deck, it would be ideal!! I tend to play things like Sims, Cities: Skylines, Card Games, Puzzles, Story Games and CRPGs.
Compared to most action RPGs, they're notoriously more methodical and slower paced. But, they're still action RPGs. Elden Ring leans more heavily towards the action where memorization and reaction times have the most influence on success. You have to learn the patterns, but good stats and gear can make it more forgiving when you make a mistake. DS leans more towards RPG, which makes it more flexible. You can play it as a pure action game and rely on good reflexes and pattern memorization, but you can also largely brute force it with a powerful character the same as many RPGs.
If you wanted to just mod Elden Ring into something more casual, the closest thing is the seamless co-op mod. But that would rely on having at least one friend to join you. It does drastically alter the balance, but I don't think it would help the parts of the game that make it feel inaccessible if it's a reaction time sort of thing that's spoiling the game for you.
I myself have played nothing but slower paced and turn based games for the last couple years, so I get it. But I have had the Souls craving creeping up on me again recently.
Haha, yea, I've never been completely great at that sort of thing, I just need to have a little more wiggle room to take a little more punches. That I don't want to trigger my Capel Tunnel. X)
How much wiggle room is enough will obviously vary a lot by player, but I do truly find the older Souls games to have much more of it than people realize if you play smart. Even a little too smart in some cases.
But I feel you on the carpal tunnel. There are a few rhythm games I enjoy, but I can no longer play them on a moderate difficulty for more than an hour before the pain starts - and it takes a couple days to settle down again. I basically have to play on the lower difficulties or not at all. It was a sad day when I learned that.
You can try WeMod. That's what usually allows me to complete games, especially since I don't have a lot of time and just want to have fun in the game after a very long work day!
Nothing wrong with adding difficulty options to a genre that's been notoriously inaccessible to a wide swathe of players. It doesn't take anything away from the accomplishments of players who want to play on higher difficulties and only gives options to those who need or want to have difficulty options.
I'm hugely in favour of new soulslikes adding difficulty options and welcome them with open arms. Having options is always good. :)
That just something people say who want to be part of the discourse and are not really interested in playing the games.
Why though? You do end up not playing the game at all if you're barred from it because of imposed arbitrary difficulty settings
Because the different difficulties are build into the game in the form of items, weaknesses and coop.
You have to invest time in the game to figure it out though. And that is what people don't want. And that is why I say people just want to be part of the discourse and don't really want to play the game. They don't want to engage with the mechanics.
And the mechanics are the message. Under the lense of videogames as an art form and not just a product to make money.
if you change a mechanic without an in universe explanation that weaves in the greater themes, the whole piece loses Integrity.
At this point I hesitate because, do you mean soulslike as a genre or just the fromsoftware catalog?
Because if you mean as a genre I think its fine. It is just that I don't want it for the ones fromsoftware makes.
Those are the only games I played that weaves it's themes into so many layeres and delivers it all in a way that just a video game can.
And being in a unforgiving world where all you can do to overcome is be persistent, be aware and sometimes ask strangers for help is a powerful message.
Something you will never experience when the world isn't that unforgiving in the first place.
Which is the irony in it all, that through changing the thing, the thing ceases to exist so you would not experience it anyway. Just some distorted version of it.
And thats kinda the thing that gets me mad when I see the debate. Because I fear that this will be taken away from me. That all the people who are not interested in playing the game, they are more interested in beating the game, will be louder.
I get all of your points and agree with most. However, your experience is entirely unchanged if people who want to have difficulty settings play with them and you don't. It's a single-player game - their decisions to do not affect you in the slightest.
Imagine if DS3 was the exact same game it is right now, but you have the option of choosing a difficulty options that reduces the damage you take and increases the damage you deal, for people who want that kind of experience. Would that change anything about the experience you had with the game?
At the of the day, as long developers have the freedom to do as they please and communicate what they feel like is the "preferred" experience, there is no harm in catering to more people outside the inner circle of most dedicated players who have the luxury of putting as much time into the game as they are able to. Like, why would that bother you?
The more people get to experience the game, the better in my opinion. I don't gain anything from gating people from playing the game other than an already negative rap the genre and its player base gets from elitist opinions on their game. Not saying you're an elitist for having the opinions you outlined - it's just something to consider.
And yea, I firmly believe that the entire genre - including FS games - would profit from that.
And thanks for sharing your opinion in a respectful manner; I feel like this can get lost on people in these debates quite often.
Yes, it is a single player game but this does not mean it all happens in a vacuum.
There are still resources in development that have to be allocated to that. Those will be missing in other places. Which in turn could affect my enjoyment.
And after I want to talk to people about the game it could also make a difference.
"Dude, that boss was fucking crazy. He kicked my ass for two hours straight until I thought of switching my approach.
I had this item that slowed him and this other item that made me take less damage from his element. Beat him in 5 mins after that. And the crazy thing is that item that slowed him I found in that castle where the kings was missing. That could mean he is THAT KING which was said to have abandoned the throne because of the challenges associated with it
Anyway how was the boss for you?"
"Oh, I played on easy and had no problems. Already finished it. "
"Oh... And did you like the game?"
"It was finde but I don't get why people call it a masterpiece."
*dramatic reenactment to bring the point across.
It also affecs me in the sense that it makes me said that those people got robbed of the experience.
I'm talking especially fromsoftware games here. Hardship and overcoming them is a core theme of the whole series.
So if they make it more easy without in game justification it is a betrayal of that core identity. It would lose integrity and its profundity.
Imaging someone would say "Schindler's list is just to sad and long. They really should change that so everyone can enjoy the movie. "
Then some one makes a Schindler's list with more jokes, it's shorter and everything is in color the whole time.
Then that person from before goes to see that movie, comes out and sais "I just experienced Schindler's list"
Did they?
And now that this version of Schindler's list exists it will color the discourse of Schindler list, how people perceive it and what form a potential Schindler's list 2 will look like.
Okay. Kinda going of the rails here. The point is that it affects other things besides that person choosing easy in that moment. It's not world ending but it is there.
No it wouldn't change my experience in the moment of playing but this isn't the point. I want people to have THE experience.
It bothers me with the fromsoftware games because it is the core identity. It is the artistic vision, it is the whole point of the thing.
If there are other souls likes who have difficulty selection that's good. There should be diversity. I think I have a problem when people try to force something to change to fit their want, without wasting a thought on the question if it makes the thing better.
I think here is our fundamental underlying difference in how we come to our conclusions.
I don't think it is possible for people to experience it the intended way when they don't use the intended setting. So the argument, that people want to experience the game and thus put it on easy, falls completely apart for me.
You are welcome ;D
I agree.
I believe it's up to the devs to decide if they want to, or to not include it as a statement.
But I don't think that there should be any kind of stigma with having (or using) difficulty options.
Dark Souls 1 + Zweihander = pancakes everything
Elden ring + spirit summons* = 2v1 everything. *(its in the game. You're allowed to use it. Its not cheating)
My cheese for DS1 was just getting up close to enemies with your shield up and getting round the back of them. You seemed to be able to shuffle faster than they could turn. Then backstab away.
Grey skies, brown vegetation, surrounded by corn
Yep, that's Ohio
In case you are serious: if a thing seems hard, you are at the wrong place. There is nothing stopping you from going to the late game right away.
Also accept getting killed by a jump scare from time to time.
Few posts back Sonic the hedgehog said real gamers are determined by their experience at taking a massive cock up the ass.
Based
Off topic but I found Another Crab's Treasure to be the perfect game to ease back into the genre. It has several modifiers to make it the experience more accesible such as increasing the parry window, removing dropping resources, and even giving Kril a gun - 10/10 experience would fish again
Elon has a Lemmy account?
This is what they call a dead end.
So we can get out, right....
Right...
RIGHT..!!!!!!!!!