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The thing a lot of people fail to understand about many technologies is that they don't always eliminate ALL of something.
The internet didn't eliminate all of almost any job, but it significantly reduced the number of people working in many jobs.
Significant impacts reductions have been felt in:
and more
It appears the last commercial telegram was sent in 2013. 2006 in America.
As you can imagine, it was a damn small niche by the 21st century, since phones had deep penetration already by WWII, but it was there.
All new technologies eventually displace obsolete jobs. But crucially, they usually do it slowly enough that the workers whose jobs are being obsoleted aren't all sacked virtually overnight (i.e. society has the time to evolve relatively peacefully) and more of the new and better paying jobs are created for newer generations.
The internet is no different. My Grandpa was a telegraph operator. My Father worked for AT&T installing landlines and I'm a computer guy. Both their jobs are virtually gone and mine will be soon. But I did manage to make a career out of it.
The first real, violent disruption is happening now however: AI is on the verge of obsoleting a MAJORITY of all jobs within a few years, and no new jobs are really created to replace them. Society will be deeply uprooted and won't have time to prepare for the shift. A lot of people will lose their jobs with no alternatives to put food on the table. That's a recipe for war.
AI & AGI have me kinda terrified because of how we worship the rights of ownership especially in America.
Some major company will own the AI/AGI and will have the right to all of the profits it generates. Combining AGI with the advancements of robotics, pretty much any job that could justify the expenditure of the robot and AGI will be eliminated. With how we treat the rights of ownership and with how the ownership class sees the rest of humanity, the only future I see is a future where "we have too many people" is the only conversation and not because we can't feed them or house them, but because there isn't enough work for them to "earn their own living." The ownership class will never accept "giving" anything away to help people that "aren't productive." You're not a human, you're a profit generating labor machine.
So: Work or Die!™ Now with 95% less jobs!
Fun future. :(
I've heard this called exterminism. Woe be to whichever proles they decide to keep as pets.
If you're young, you should be.
I'm not and I'm nearing the end of my professional career. Even if I get the sack tomorrow, I've had a very good run. And I have other skills that simply can't be replaced by AI or robots, so I'm not really worried. Concerned, yes. But not worried.
But I know I won't have any retirement, that's for damn sure. Still, it beats not having any professional prospects from the get-go.
The main threat of AI is that it's software. At least when robots displaced factory jobs, they introduced robot design, manufacturing, and maintenance jobs. But software is infinitely scalable. You don't have to program every new instance of a software, it's just copy paste. Sure there's tailoring, debugging, and developing new models, but the number of jobs displaced is orders of magnitude higher than jobs created, and rollout is relatively quick and easy. Once a software is mature enough, it can displace an entire industry basically overnight.
I don't know. Looking online, it looks like the peak ticket sale year was something like 2002. The rise of streaming video really came later. Wikipedia says that Netflix started doing streaming video in 2007, and they weren't that big for some time.
I think that a larger factor was the increasing deployment of non-Internet technologies:
The television in the home.
The videocassette recorder, to let one play videos at home rather than watching broadcast material.
Cable and other forms of pay television.
Higher-fidelity video storage media, like DVDs and later Blu-Ray. I think that that's maybe what finally tipped the balance into decline, but theaters had been having to fight headwinds from earlier stuff long before that.
The drive-in theater, which I think more-directly competed with home video, peaked well before that. You had your own semi-private viewing box, more-akin to being able to view something in your own home:
That'd be long before the Internet was playing a role in video.
I'm pretty sure that those peaked in the 1970s or 1980s, and I think that home video game consoles were the major factor there, not the Internet.
kagis
Sounds like about 1982, for North America.
https://en.wikipedia.org/wiki/Golden_age_of_arcade_video_games
Home video game consoles were winning on price, but there were still some years where arcades used more-expensive hardware, so could run more graphically-impressive games. I remember the (pricy) Neo Geo in particular driving flashier arcade hardware than was generally available to home console users. WP says that that was released in 1990, so there was still over a decade remaining where arcades could still sell themselves on high-end video games. Plus, arcade controls were better-suited to some video games, like having six buttons and a fightstick for fighting games.
But, anyway, my real point is that all that really came prior to widespread Internet availability changing the scene. Technology did alter that environment and obsolete things, but the Internet wasn't really the big factor there.