this post was submitted on 15 Aug 2025
38 points (83.9% liked)

Ask Lemmy

34242 readers
1073 users here now

A Fediverse community for open-ended, thought provoking questions


Rules: (interactive)


1) Be nice and; have funDoxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them


2) All posts must end with a '?'This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?


3) No spamPlease do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.


4) NSFW is okay, within reasonJust remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either !asklemmyafterdark@lemmy.world or !asklemmynsfw@lemmynsfw.com. NSFW comments should be restricted to posts tagged [NSFW].


5) This is not a support community.
It is not a place for 'how do I?', type questions. If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email info@lemmy.world. For other questions check our partnered communities list, or use the search function.


6) No US Politics.
Please don't post about current US Politics. If you need to do this, try !politicaldiscussion@lemmy.world or !askusa@discuss.online


Reminder: The terms of service apply here too.

Partnered Communities:

Tech Support

No Stupid Questions

You Should Know

Reddit

Jokes

Ask Ouija


Logo design credit goes to: tubbadu


founded 2 years ago
MODERATORS
 

What are your wackiest ideas for a "universal" controller layout that would appeal to the fans of the Xbox, Nintendo, and PS layouts? You certainly can't pick one of the three, that would be lazy and frankly unfair for the other two layouts. It's got to be something that everyone agrees on, something different!

I've got a few ideas: NSEW (the cardinal directions), RGBA (colours, also transparent button could be cool...), or maybe CMYK (printer ink colours for ease of printing)

What are your ideas for the universal controller layout?

top 50 comments
sorted by: hot top controversial new old
[–] Endmaker@ani.social 71 points 1 week ago* (last edited 1 week ago) (1 children)
[–] toiletobserver@lemmy.world 6 points 1 week ago

Ouch, my career

[–] Chronographs@lemmy.zip 29 points 1 week ago (1 children)

X on the right so nobody is happy

[–] tourist@lemmy.world 10 points 1 week ago

Introduce 'Ω' button

placed in the center of the dpad

wipes and restarts connected device on press

touch sensitive

[–] Venus_Ziegenfalle@feddit.org 17 points 1 week ago* (last edited 1 week ago)

It already exists.

[–] Zagorath@aussie.zone 12 points 1 week ago (3 children)

It has to be symmetrical. The asymmetry that Xbox uses is just so uncomfortable.

I don't really care too much what the buttons are called. I grew up with PlayStation so its button names are the easiest for me to recall. That bias aside, I do think there's something innately easier about the four shapes than memorising where X, Y, A, and B go, and numbering the buttons R1, R2, and R3 is simpler than the weird names Xbox users use.

[–] Schal330@lemmy.world 10 points 1 week ago* (last edited 1 week ago) (14 children)

I personally prefer the asymmetric joysticks over the playstation symmetrical ones. RB, RT is descriptive of the button itself. B being Bumper and T being trigger.

I do agree with you in the shapes being more memorable though.

load more comments (14 replies)
[–] platypode@sh.itjust.works 5 points 1 week ago* (last edited 1 week ago) (1 children)

I think the asymmetry is great! It makes it really easy to move my thumb off the camera stick to grab the dpad without letting go of movement or doing the claw. I like the aesthetic of a symmetrical controller, but offset sticks just works better for me.

[–] Zagorath@aussie.zone 2 points 1 week ago (1 children)
[–] platypode@sh.itjust.works 5 points 1 week ago (1 children)

Right stick, generally used for camera control. Reading my comment back that’s super unclear lol

[–] Zagorath@aussie.zone 2 points 1 week ago (4 children)

Oh ok I see. I don't really see how it matters for that purpose whether it's symmetric or asymmetric. When moving the camera your hand is in one position, and when using the buttons for things like jump, attack, interact etc., your hand is in the other position. You have to use both positions either way. So I'd rather the kind of natural position of both hands resting on the analogue sticks is symmetric rather than twisted.

load more comments (4 replies)
[–] QuizzaciousOtter@lemmy.dbzer0.com 3 points 1 week ago (5 children)

R1, R2 and R3 are endlessly confusing to me. I still mix them up sometimes after over a year of owning PS5. It makes no sense that they aren't in any order! It should be 1 - trigger, 2 - bumper, 3 - stick or in reverse. In order in the top - down axis.

load more comments (5 replies)
[–] brisk@aussie.zone 10 points 1 week ago* (last edited 1 week ago) (2 children)

Controller layout was mastered with the GameCube and I will harbour no dissent

Unironically though it has a fantastic conversation with you as soon as you see it. A is obviously primary, B is obviously secondary and X and Y are clearly tertiary and equal.

[–] _NetNomad@fedia.io 2 points 1 week ago

amen! i'm not bothered by different glyphs as much as i am by everyone making the primary button different (although i guess now xbox and ps agree) and that just doesn't happen with a physical controller that has an obvious hierarchy of buttons. plus B A and X all being in a line makes them all accessible with the natural wiper motion of the thumb, way easier for my arthritic mitts to find their way around than two rows of two

load more comments (1 replies)
[–] DoubleDongle@lemmy.world 10 points 1 week ago (1 children)

The Steam Controller was perfection.

[–] GunValkyrie@lemmy.world 4 points 1 week ago

People don't want to hear it. But you are right.

[–] missingno@fedia.io 9 points 1 week ago

Bring back octagonal gated analog sticks.

[–] Hadriscus@jlai.lu 8 points 1 week ago* (last edited 1 week ago) (1 children)

“When is Lindsey coming out of the closet? We all know you’re gay, Lindsey… and that’s ok.”

why does this sound life-threatening then ?

Shit, wrong thread, sorry

[–] altkey@lemmy.dbzer0.com 2 points 1 week ago

She's pressing all his wrong buttons.

[–] MudMan@fedia.io 6 points 1 week ago (1 children)

I mean, I'd go back to Sega-style six button layouts.

Also, leverless controllers. Better for your hands, more effective. The one example I've seen of adding dual sticks to those is... not going to replace pads for 3D games any time soon, though.

I think for the button layout, if you keep the cross shape you can do directions (up/down/left/right). NSEW could work. Ultimately, though, the most rational one is Xbox and the most universal is PlayStation (in that it doesn't rely on a specific script). Frankly, at this point Nintendo's "we give up" solution of showing four dots with the relevant one highlighted may be the only way to fix this whole situation.

Also, also, D-pad above forever. Only valid choice. Fight me.

[–] brisk@aussie.zone 3 points 1 week ago (3 children)

What's a leverless controller?

load more comments (3 replies)
[–] altkey@lemmy.dbzer0.com 5 points 1 week ago* (last edited 1 week ago) (2 children)

I like PS glyphs because they are language-neutral and look more distinct, and I think, it would be point one in my choice. Point two is color-coding that helps most people (but may adjustments for accessibility?). Point three although ofercomplicating things is direction-coding, as it'd be generally nice to have a > shape near them, so they'd read intuitively from the first playthrough.

My initial thought went for second set of arrows. Like d-pad has one kind ⬆️➡️⬇️⬅️ and buttons have the other 🔼▶️🔽◀️. But I doubt it would be consisntetly great in different games with their own visual approach to portraying them.

Having more direct sign buttons on the other hand ✅️❌️❓️❕️ may be limiting to what devs want their game to be as it implies the check button is always approval, etc.

Math symbols, tho, ✖️➕️➖️➗️🟰 can be a universal and neutral set to pick from, especially if avoiding the confusing X button.

Also, ♤♡◇♧, in connection with older modes of gaming, but it should be tested for illegebitility between them and compared to arrows as three of them have vagualy triangular shape.

Also loss buttons.

[–] sbeak@sopuli.xyz 3 points 1 week ago

I like the suits!

[–] audaxdreik@pawb.social 3 points 1 week ago (1 children)

I know OP's rules say no picking one of the three already, but these are such good points I can't help but agree. I'm also biased from years of using a PlayStation controller. Even though I haven't owned a PS console since PS2, I've still been using the PS4 & 5 controllers for PC gaming.

I think legibility and avoiding overloading symbols is top priority and the PlayStation glyphs achieve this admirably. On a pettier note, I've never liked seeing a prompt with a big, red B button pop up on screen telling me to do something, it's very immersion breaking. While the PlayStation prompts aren't exactly diegetic themselves, they're at least less non-diegetic I guess, if that makes sense?

I won't argue symmetry vs. non-symmetry of control sticks as I don't really think there's a correct answer here, it's very preferential. I obviously prefer the symmetric, but I think there's a reason the DualShock has undergone only minor changes since it was first introduced in check notes 1997?! JFC, that's almost 30 years ...

[–] altkey@lemmy.dbzer0.com 2 points 1 week ago

That's immersion 🅱️reaking, lol.

I vouch for symmetry, or rather important buttons not being placed on the bottom. Active movements and especially button presses, e.g. in QTEs or multiple menus, are rather uncomfortable there, while sticks employ a different and less demanding moveset of slightly tilting them to the side. I don't see a reason why it's assymetrical on Xbox and I feel it's really dumb in autonomous Joycons with Nintendo party games when they should be completely interchangeable when shared between casual gaming persons.

[–] Denjin@feddit.uk 5 points 1 week ago

Everyone could learn a thing or two from the Steamdeck. The twin sticks, the touch pads, the double shoulder buttons, the four on the back, the overall ergonomics, it's really great to use.

[–] TabbsTheBat@pawb.social 4 points 1 week ago (1 children)

It would never catch on, cause people don't like change :p

But if there was one, it'd probably make sense to go with directions/arrows (←↑↓→) it'd be the least amount of memorization, since everyone from every language can guess that the button you need is the one at the tip of the point in the picture

[–] just2look@lemmy.zip 5 points 1 week ago (2 children)

Those might get mistaken for directional buttons. I had the same thought. Maybe I triangle with the point in the direction of the button, but you may run into the same issue.

I think to avoid that, it might be easiest to just show the four button layout with the correct button highlighted.

[–] TabbsTheBat@pawb.social 2 points 1 week ago

That too :3

But any symbols you choose to put on the buttons themselves are gonna be arbitrary mostly

[–] MudMan@fedia.io 2 points 1 week ago

This is what Nintendo does on the Switch when the sideways joycon is supported and it works well. It may break the OP's rules, though.

[–] Ludrol@szmer.info 4 points 1 week ago

Xbox adaptive controller

[–] phonics@lemmy.world 4 points 1 week ago (1 children)

a modular controller with options for steamcontroller pads. 2 joysticks. 2 dpads. 2 sets of 4 buttons. still got triggers and paddles and every thing is customizable.

[–] sbeak@sopuli.xyz 2 points 1 week ago (1 children)

cool, but I would imagine the controller to be pretty chonk

[–] phonics@lemmy.world 3 points 1 week ago (1 children)

if its modular you can add and remove bits. plus you can 3d print the opensource parts so it can be as chonk or as smol as you like

load more comments (1 replies)
[–] 5oap10116@lemmy.world 3 points 1 week ago

X-inverted c-stick southpaw

[–] _NetNomad@fedia.io 3 points 1 week ago

as someone who has never had a playstation, knowing now the original semantic meanings of the playstation glyps i think they're the best compromise IF we go back to their original meanings. they had it right the first time with hlw intuitive it is to have O being confirm and X being cancel, and it'd keep Nintendo people somewhat happy because confirm is still the far right button. maybe they could also release a version with reversed or hotswappable buttons, using the current PS layout (which in this case would be O on the bottom and X on the right) to throw a bone to the xbox crowd because this compromise doesn't do anything for them otherwise

or like another commenter suggested, we throw out the diamond button layout, too tainted by the competing standards of the console wars, and use the gamecube layout like God intended

[–] Masamune@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

Whatever the layout, bring back the Dreamcast VMU. Maybe we don't need the external memory anymore, but the little display with extra game details was so cool.

[–] Tier1BuildABear@lemmy.world 3 points 1 week ago

I always thought the colors were dumb. Imo this is what the color scheme should be:

A/Circle=Green=Accept=Go

X=Red=Cancel=Stop

B=Blue

Y=Yellow

Put them wherever you want lol and I guess square feels blue and triangle feels yellow (kinda looks like an upside down y and a y has 3 points). It also satisfies the original intent for ps buttons without being confusing since x and circle are represented with the commonly known colors for those things. I personally prefer the asymmetrical Xbox stick/button layout.

And actually now that I'm thinking about it it'd be kinda cool if the triangle was flipped and the square had a horizontal line through it, then circle could be like a lower case a. Then you have both ps AND Nintendo/Xbox labels XD

[–] owenfromcanada@lemmy.ca 3 points 1 week ago (1 children)

One joystick, two buttons.

[–] nocturne@piefed.social 7 points 1 week ago (1 children)

Mr fancy pants over here with his two buttons

[–] owenfromcanada@lemmy.ca 2 points 1 week ago

Not sure who you're talking about, I'm wearing my smarty pants.

[–] coaxil@lemmy.zip 3 points 1 week ago (1 children)
load more comments (1 replies)
[–] Usernameblankface@lemmy.world 2 points 1 week ago

It would have to be modular and customizable. Whether the buttons can be removed and swapped around like key caps, or the D-pads and sticks are on interchangeable units, users would have to be able to arrange things a few different ways to get literally everyone on board.

[–] 9point6@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

We achieved perfection with the Atari Jaguar and have strayed from its light further every day since

Also shout out for the NegCon

Final unironic answer, the OG Xbox duke is the ultimate layout, maybe the 20th anniversary version

[–] weew@lemmy.ca 2 points 1 week ago

Steam controller, but swap the buttons/touchpad locations. Everything else is perfect basically.

load more comments
view more: next ›